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Re: [2d MMO] Merchant Seas [Re: Quad] #243804
12/31/08 22:34
12/31/08 22:34
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
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Zelek  Offline OP
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Joined: Feb 2002
Posts: 357
Florida
In Paint Shop pro, I created the images using 32x32 tiles. The world map is a 6080x2880 image with about 2 dozen layers. To bring it into Gamestudio, I have a PSP script that automatically divides the world map into a bunch of 320x320 images (10 tiles x 10 tiles).

Inside the game, the 320x320 images are created and placed as sprite entities with ent_create. I just have a couple of nested for-loops that line everything up seamlessly.

The town images are simply panels, since I don't need to worry about passable/impassable locations there.

Re: [2d MMO] Merchant Seas [Re: Zelek] #243885
01/01/09 13:32
01/01/09 13:32
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
It's coming out great Zelek! Looks well made. I'm curious for your progresses smile.


Click and join the 3dgs irc community!
Room: #3dgs
Re: [2d MMO] Merchant Seas [Re: Zelek] #243892
01/01/09 14:32
01/01/09 14:32
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Originally Posted By: Zelek

Inside the game, the 320x320 images are created and placed as sprite entities with ent_create.


You might consider using 256x256 or 512x512 when using sprites/models. The engine makes 512x512 out of 320x320 due to faster rendering. So you waste a lot of video memory.

Last edited by Firoball; 01/01/09 14:32.
Re: [2d MMO] Merchant Seas [Re: FBL] #244081
01/02/09 15:08
01/02/09 15:08
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
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Zelek  Offline OP
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Joined: Feb 2002
Posts: 357
Florida
Yeah, I wondered if that might be the case. I thought having each square be 10 tiles by 10 tiles might be more intuitive while designing things, but it turned out that it didn't really matter.

Once the world map gets bigger and it becomes necessary, I'll just implement something that purges the distant sprites. I'll probably only need around 12-16 loaded at any given time, so it should be pretty efficient even with a gigantic map (hopefully).

Re: [2d MMO] Merchant Seas [Re: Zelek] #244829
01/07/09 02:12
01/07/09 02:12
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
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Zelek  Offline OP
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Joined: Feb 2002
Posts: 357
Florida
I've found one fellow to help me out with testing the game, but I would really appreciate one or two more if anyone would be kind enough to spend 15-20 minutes once or twice a week to try things out. Getting 3-4 people on at once will help uncover bugs that might get overlooked when I test on my own.

Please just send me a PM if you'd be willing to do this. Thanks!

Re: [2d MMO] Merchant Seas [Re: Zelek] #245249
01/09/09 02:09
01/09/09 02:09
Joined: Jan 2009
Posts: 1
K
KriM Offline
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KriM  Offline
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Joined: Jan 2009
Posts: 1
I'd be happy to help test. Just send me a pm and let me know when. I'm on EST time and avaiable early in day until 1:00 and late at night. Currently on vacation so within the next 7 days I'm good whenever.

Re: [2d MMO] Merchant Seas [Re: KriM] #260562
04/12/09 00:26
04/12/09 00:26
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
Senior Member
Zelek  Offline OP
Senior Member

Joined: Feb 2002
Posts: 357
Florida
Quick update - this project is still alive and well, but unfortunately I had to convert things over to XNA for better threading support. Since it's no longer a Gamestudio project, I posted some new screenshots over in Morbius if anyone is interested:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=260561#Post260561 (Screenshots, etc)

Re: [2d MMO] Merchant Seas [Re: Zelek] #265191
05/11/09 02:38
05/11/09 02:38
Joined: May 2009
Posts: 4
USA N.C
Pugware Offline
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Pugware  Offline
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USA N.C
This is gonna be a good one to follow. I look forward to your game, and will definitley play it when available.


Ok! I gotz 3DGStudio! I must create a Half Life 3 wit it! EpiK
Re: [2d MMO] Merchant Seas [Re: Pugware] #272124
06/16/09 15:17
06/16/09 15:17
Joined: Aug 2003
Posts: 13
Berlin, Germany
elscorpio Offline
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elscorpio  Offline
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Joined: Aug 2003
Posts: 13
Berlin, Germany
Will there be pirates who rob the ships?

Re: [2d MMO] Merchant Seas [Re: elscorpio] #272127
06/16/09 15:26
06/16/09 15:26
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: elscorpio
Will there be pirates who rob the ships?

Great idea!! laugh

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