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Gamestudio 7.66 public beta #244089
01/02/09 15:42
01/02/09 15:42
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
A new Gamestudio update is available for public beta test:

gstudio_setup.exe

This version contains fixes for all bugs listed for 7.60, as well as new features such as deformable chunked terrain, decal shadows, faster and better stencil shadows, better widescreen support, new WED tools for cutting blocks, and many new or improved engine functions.

You can install version 7.66 as an update to your previous Gamestudio/A7 version. About installing, compatibility, and new features, please read:

http://manual.conitec.net/newfeatures70.htm

Please test everything and if you find a bug, please report it to the bug forum.

Last edited by jcl; 01/19/09 07:18.
Re: Gamestudio 7.66 public beta [Re: jcl] #244093
01/02/09 15:57
01/02/09 15:57
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Awesome! Thanks JCL!

Re: Gamestudio 7.66 public beta [Re: jcl] #244094
01/02/09 16:00
01/02/09 16:00
Joined: Feb 2006
Posts: 77
Schwäbisch Gmünd (nähe Stuttga...
M
maglat Offline
Junior Member
maglat  Offline
Junior Member
M

Joined: Feb 2006
Posts: 77
Schwäbisch Gmünd (nähe Stuttga...
Newyears present. Thanks


http://visit-ben.net
Com A7.82
current "big" Project : Undead Defender Adventure
Re: Gamestudio 7.66 public beta [Re: maglat] #244129
01/02/09 21:21
01/02/09 21:21
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online
Expert
alibaba  Online
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
hello,jcl can i use decal shadow as c-skript?


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Gamestudio 7.66 public beta [Re: alibaba] #244140
01/02/09 22:29
01/02/09 22:29
Joined: Feb 2008
Posts: 66
J
JustOneOldMan Offline
Junior Member
JustOneOldMan  Offline
Junior Member
J

Joined: Feb 2008
Posts: 66
Nice work, thanks JCL...


A7 Commercial
Two Track Music
Re: Gamestudio 7.66 public beta [Re: jcl] #244169
01/03/09 00:59
01/03/09 00:59
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Thanks again for the new update smile
I´ve imported my FBX level with WED V6.888, but I can´t detect any changes, the bug is the same as I´ve described at Import level from FBX - Bug thread. confused


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Gamestudio 7.66 public beta [Re: rojart] #244172
01/03/09 01:20
01/03/09 01:20
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
thanks for the update.


3333333333
Re: Gamestudio 7.66 public beta [Re: jcl] #244401
01/04/09 14:56
01/04/09 14:56
Joined: Mar 2006
Posts: 38
Marquette, Michigan U.S.A.
ICRDesign Offline
Newbie
ICRDesign  Offline
Newbie

Joined: Mar 2006
Posts: 38
Marquette, Michigan U.S.A.
Hey JC...
I see that the "Shared Texture" situation has been resolved...
Anything done about the terrain not being identified when "Polycollision" variable is set to "0"...?
My work runs at 60+fps at "0" and gets cut to a third when set to 0.5, 1 or 2...
This is a major issue for me with my huge levels and all that is being rendered...
(I remain at using Version 7.07... also because I love how the launch runs at between 2000 - 3000 fps on my Dell XPS.)
Please advise...
Paul

Re: Gamestudio 7.66 public beta [Re: ICRDesign] #244465
01/04/09 21:05
01/04/09 21:05
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Using AABB is much faster than straight poly colision, I have noticed since A7's introduction.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Gamestudio 7.66 public beta [Re: Nowherebrain] #244505
01/05/09 07:29
01/05/09 07:29
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Some answers:

- Can i use decal shadows in C-skript: Yes, with some restrictions, f.i. no individual decals.

- Imported textures are still 32 bit: Yes, for some reason unknown to me fixing this bug was difficult - it will be fixed in the next version, 7.7.

- Slow frame rate with OBB collision: Yes, OBB is slower than AABB, but normally there are many ways to get still a high frame rate. Upload your level or send it to Support and we'll check what can be done in your case.

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