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mtl_bump #244222
01/03/09 12:49
01/03/09 12:49
Joined: Oct 2007
Posts: 13
Essex, England, UK
tthorpe88 Offline OP
Newbie
tthorpe88  Offline OP
Newbie

Joined: Oct 2007
Posts: 13
Essex, England, UK
Hi,
This may be a noobish question, But should I be able to notice a difference to my WED Blocks when I use the material: mtl_bump.
I have applied it to just a square block with a normal texture with a normal map texture of the same name with "_n" at the end in the same folder and added two dynamic lights within in range of the block but I cannot notice a difference. Am I doing something wrong. I have A7 Pro updated yesterday.
--edited
I can see the bump map working now, but can a parralax be applied to WED Blocks and how would I do this what textures would I need.

Last edited by tthorpe88; 01/03/09 15:30. Reason: new question

--tthorpe88
Re: mtl_bump [Re: tthorpe88] #244381
01/04/09 12:44
01/04/09 12:44
Joined: Oct 2007
Posts: 13
Essex, England, UK
tthorpe88 Offline OP
Newbie
tthorpe88  Offline OP
Newbie

Joined: Oct 2007
Posts: 13
Essex, England, UK
Ok, I still think I'm doing something wrong because I can't get the mtl_bump to work on wed blocks.
I have made a wed level with a block on the left and a model on the right with the same texture applied to both with the same ammount of lights in the same place.
The texture and the normal map are in the same folder for the wed block and that folder is in the gstudio7\wads folder.

Bumpmap Test Level

file name in texture folder = wall.tga

file name in texture folder = wall_n.tga
Am I doing something really simple wrong, Any help or a test level or something would be greatly appeciated.


--tthorpe88
Re: mtl_bump [Re: tthorpe88] #244382
01/04/09 12:51
01/04/09 12:51
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Atm it works only with WAD archives, not with external textures in a folder.

As a workaround, put your textures in a WAD.
In the next update it should work with textures in folders, too.


no science involved
Re: mtl_bump [Re: tthorpe88] #244383
01/04/09 12:51
01/04/09 12:51
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
You must either use the latest version from this forum, 7.66, or you must have the textures in a WAD. Normal textures outside a WAD are only supported in 7.66.

Edit: fogman was faster...

Last edited by Tobias; 01/04/09 12:52.
Re: mtl_bump [Re: fogman] #244388
01/04/09 13:12
01/04/09 13:12
Joined: Oct 2007
Posts: 13
Essex, England, UK
tthorpe88 Offline OP
Newbie
tthorpe88  Offline OP
Newbie

Joined: Oct 2007
Posts: 13
Essex, England, UK
Thank you both of you: fogman & Tobias,
This will stop me scratching my head and getting confused and just to clarify, The way I'm doing it now should work when there is an update yes?
And thanks again grin


--tthorpe88

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