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OpenGL ES #244499
01/05/09 05:49
01/05/09 05:49
Joined: Jan 2009
Posts: 1
M
moshe Offline OP
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moshe  Offline OP
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M

Joined: Jan 2009
Posts: 1
Hi,

I am planning to use the new TI's Beagleboard which hosts the OMAP3 application processor that supports the OpenGL ES2.
The platform can be used with Windows CE BSP and my question is, will the Gamestudio engine will be able to run on this platform?

Thanks
Moshe

Re: OpenGL ES [Re: moshe] #244557
01/05/09 13:32
01/05/09 13:32
Joined: Aug 2003
Posts: 7,439
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Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,439
Red Dwarf
is it DirectX capable? If yes, then yes it should be if not then not.

And quit the fancy talk, theres no need for that here.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: OpenGL ES [Re: Michael_Schwarz] #244564
01/05/09 14:04
01/05/09 14:04
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Sorry Michael, I canīt resist.

"And quit the fancy talk, theres no need for that here."

Who makes the rules? You?
Donīt you think that you behave a little sniffy in the last time?


no science involved
Re: OpenGL ES [Re: fogman] #244615
01/05/09 18:19
01/05/09 18:19
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
"the last time"? laugh


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: OpenGL ES [Re: Michael_Schwarz] #244631
01/05/09 21:41
01/05/09 21:41
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
dumb question, dumb answer.

@moshe: who cares about winCE. if you really want to make mobile games, either go with any of those funny java toolkits or become an iPhone / iPod touch developer. use Unity or ShiVa or Torque Game Engine. but since you ask such a question here, i think it's fair to assume that you haven't done too much in that field before. do something simpler first.


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