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AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
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Re: Aum 81 ready [Re: jcl] #245088
01/08/09 11:32
01/08/09 11:32
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Too bad frown

Then I'm out, I need some data buffer for a sound to realize what I was thinking of (procedural creation is not possible I think).
Maybe I'll create the project without taking part at the contest then.

Re: Aum 81 ready [Re: FBL] #245222
01/08/09 22:41
01/08/09 22:41
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice issue George smile smile
Interesting articles wink wink

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Aum 81 ready [Re: George] #245251
01/09/09 02:23
01/09/09 02:23
Joined: Jun 2006
Posts: 214
Germany, NRW
T
TheThinker Offline
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TheThinker  Offline
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T

Joined: Jun 2006
Posts: 214
Germany, NRW
Is it allowed to save a bitmap temporaly. Or does anybody now how to implement an "on the fly" bmap into 3d space without this nice "can't open file" error.

Re: Aum 81 ready [Re: TheThinker] #245253
01/09/09 02:43
01/09/09 02:43
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
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DavidLancaster  Offline
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Joined: Nov 2004
Posts: 862
Australia
Thank you George I appreciate the mention!

Re: Aum 81 ready [Re: DavidLancaster] #245270
01/09/09 06:32
01/09/09 06:32
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
this is going to be awesome. this contest, i mean. the AUM's awesomeness goes without saying wink

and as usually... i won't end up entering due to my own lack of organisation frown

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Aum 81 ready [Re: JibbSmart] #245277
01/09/09 07:38
01/09/09 07:38
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Bucharest, Romania
Thank you for the kind words. I try to make the magazines as interesting as possible (even though sometimes I might miss the point completely smile )

"Is it allowed to save a bitmap temporaly? It isn't allowed to save an external bitmap. If you create the bitmap at runtime without using an external file (think "bmap_createblack") then you can save it.

Thank You, David! You've got a great game there and you've given us an extremely useful piece of code.

Re: Aum 81 ready [Re: George] #245295
01/09/09 09:10
01/09/09 09:10
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
it's very unlikely that i will take part in this contest but it's fun to think about what i would do. smile



at the moment my idea would be to do something like elite with very simple old school vector graphics (by using draw_line3d()).

Re: Aum 81 ready [Re: ventilator] #245333
01/09/09 14:48
01/09/09 14:48
Joined: Oct 2008
Posts: 51
Germany
C
CetiLiteC Offline
Junior Member
CetiLiteC  Offline
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C

Joined: Oct 2008
Posts: 51
Germany
And what's with files like Tile-Source?
Is stuff like this allowed?
Example:
(for example: 1 grass, 2 water, 3 stones)
1 1 1 2 1
1 1 1 2 1
3 1 2 2 1
3 3 2 1 1
3 2 2 1 1

Re: Aum 81 ready [Re: CetiLiteC] #245348
01/09/09 16:02
01/09/09 16:02
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
Originally Posted By: Gamestudio Beta Features
A predefined primitive cube, sphere, and sprite entity can now be created with ent_create.
if it is possible to replace the mesh of such entities with ent_setmesh() without any problems then i would probably do some kind of procedural landscape and vegetation generator (with l-systems). smile

Re: Aum 81 ready [Re: ventilator] #245353
01/09/09 16:32
01/09/09 16:32
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
Ventilator: You've got interesting ideas. If you ever change your mind and create something like Elite I'd be interested in seeing the result of your work.

CetiLiteC: You can use arrays, but you can't dump data from graphic files to text / source files. Basically, don't try to trick the jury by dumping external resources; everything has to be created at runtime.

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