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Tiled Terrain for rts #244815
01/06/09 23:17
01/06/09 23:17
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Joined: Dec 2008
Posts: 528
Wagga, Australia
I am in need of a way to put tiled terrain in my rts because other types would be too hard to implement into pathfinding, wouldn't they? I have read the tutorial on the acknex unlimited website, and i can understand it(even though it is in c-script- i need it for lite-c)and it seems that the tutorial is just making a lot of entities for its tiles.I don't think this would work in my game because i need VERY big maps as it is a rts (about 1000x1000 tiles-1,000,000 entities!) i think the limit is 999 entities? anyway, can someone tell me a better way to do terrain in my rts? i need it to bee easy to implement pathfinding, and the terrain to be quite detailed.

Thanks in advance!

Re: Tiled Terrain for rts [Re: the_mehmaster] #244818
01/07/09 00:36
01/07/09 00:36
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
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GamerX  Offline
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Joined: Aug 2008
Posts: 218
U.S.
check out the free intense x path finding. It will soot rts well


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Tiled Terrain for rts [Re: GamerX] #244826
01/07/09 01:52
01/07/09 01:52
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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England
there is no reason individual tiles should be individual models, if you're calculating your options from code and not actual entities, then you can use 1 mesh for a whole grid and then apply an entity over the top to display something in that tile,

there would be a great amount of confusion of what grid to use, whether to place a 1x1, 3x1, 3x3, 5x1 etc... grid over the terrain, but would save you a lot of trouble later when trying to sort our the rendering

even using individual terrain tiles over the whole terrain will save on entities and processing but will still need to good formulaes

Re: Tiled Terrain for rts [Re: MrGuest] #245002
01/07/09 22:31
01/07/09 22:31
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Posts: 528
Wagga, Australia
are you saying that i should make maybe a 15x15 grid and map it out with a 60x60 array? that should work quite well..

Re: Tiled Terrain for rts [Re: the_mehmaster] #245006
01/07/09 22:49
01/07/09 22:49

F
Fear411
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Fear411
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the limit ist not 999.
You can set the limit through max_entities = ...;


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