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ANet feedback #244842
01/07/09 04:49
01/07/09 04:49
Joined: Jan 2006
Posts: 245
PA
Garrettwademan Offline OP
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Garrettwademan  Offline OP
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I see that 3DGS is working in some Multi Player support from what I see. I saw support using ANet to support online play. Has anyone had any experience with this using 3DGS? Would something like this support many players (say like 250 per server) for an online game? I didn't see anything in their documentation.


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Re: ANet feedback [Re: Garrettwademan] #244860
01/07/09 09:45
01/07/09 09:45
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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i'm using anet and i can tell you that it's great though im not sure it can support so many players but you should ask that question to Dark_Samurai



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Re: ANet feedback [Re: croman] #244898
01/07/09 13:10
01/07/09 13:10
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Of course it supports so many players but you will need ANet Professional for this (I'm currently working on it). But it's not ANet, that will limit you to less players, but you won't have that good servers and internet access.
Just imagine what traffic 250 players would produce wink

Normally you should use zones for that much players (like in common MMORPGs). You have servers for each zone and switch between them. This is supported!

You can try out the free demo. The link is in my sigantur.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet feedback [Re: Dark_samurai] #244925
01/07/09 14:37
01/07/09 14:37
Joined: Mar 2002
Posts: 1,774
Magdeburg
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FlorianP Offline
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Originally Posted By: Dark_samurai

Just imagine what traffic 250 players would produce wink


I don't know who put this rumour out but in an (mmorpg) online game a player consumes ~2kb/s (0.5 up, 1.5 down) so 250 players would mean 500kb/s traffic - standard servers support 10 to 1000 mb/s traffic.
And smaller online games don't use zones at least they are not running on different servers! So a good server can handle about 2000 Players in an mmorpg without any trouble.
I even know some examples where the game-server and the web-server are the same physical machine.

sorry for offtopic...

Last edited by FlorianP; 01/07/09 14:39.

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Re: ANet feedback [Re: FlorianP] #244930
01/07/09 14:43
01/07/09 14:43
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Croatia
btw do you know how much those servers cost for renting or do you know where i can see that?



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