Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
4 registered members (fogman, Grant, AndrewAMD, juanex), 989 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Reflective (BUMPMAPPING) possible? #18407
10/18/03 04:20
10/18/03 04:20
Joined: Feb 2003
Posts: 178
666 South The Underworld,
C
ChrispiZ Offline OP
Member
ChrispiZ  Offline OP
Member
C

Joined: Feb 2003
Posts: 178
666 South The Underworld,
Is it possible to code reflective bumpmapping? like on halo, the bumpped map
earth on direct x, etc? I don't like the emboss bumpmapping, i like it
if it were reflective also so it would look really bumpy


.,.,.,., SiGh,
Re: Reflective (BUMPMAPPING) possible? [Re: ChrispiZ] #18408
10/18/03 05:05
10/18/03 05:05
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Sure its possible, just about anything is. (With in reason) But I suppose it would be a bit painful on the graphics card. The thing is with bump mapping is its only just changing lighting (not actually making the surface "bumpy"). With that you would actually have to emboss the model. But yes it is certainly possible.


--Eric

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1