I imported a 3ds model,and it looked fine in med.So i tried it in the engine, and there was nothing there! so i pressed f11 twice and the bounding box was there, but there was no model in sight! Any thoughts?
is ur model shaded ? some materials which are there in 3dsmax mite not be supported. and the reason for it not to be shown is mostly due to the normals. check the normals. maybe u need 2 invert them .
There is no shaders or bumpmaps applied, and I have 3 groups with 3 different textures. i tried flipping the normals, and that did not work.when i import as a single mesh the textures get all mucked up but it loads fine. any ideas?
hey thanks but i solved the problem. i ended up needing only 1 texture anyway,so i made a 1 texture model, that worked fine. I guess ill just make all my models 1 texture from now on. thanks for your help...