Hi,
I have downloaded the trial of A7 gamestudio.
I am now reading for 2 days tutorials and documentations, and I think that I slowly get the grasp with Lite-C and Pointers, actions, entity's, etc.
But I have to tell that some things are quite confusing, a lot of tutorials are for older versions of the engine, where I wonder if functions are deprecated in A7 or not.
The references to c-script you can find in some tutorials are also confusing. Can both languages be used? I understand that c-scripts is only used for backward compatibility reasons. How to code in c-script? do you also use SED?
I found the help file for the model and level editor rather poor, but I guess it's usable with some experimentation.
I still have a question about model animation.
I read that you can do vertex and bone animation. Is it possible to assign a model to an other model, so that it inherits the Parents models movement, without needing to program the childs movement? I'm think Parent-child relationships as they can be done in 3D software like Lightwave or 3dsMax.
I have seen that you can group objects. Imagine that I want a large spaceship traveling in space and I want a rotating Radar antenna or canon on it. Do I only need to define the rotation of the canon, and the canon moves then automatically with the ship?
Do I understand it right that shaders and some other functions only work with the commercial version of A7?
I read in the version Grid that automatic LOD is only supported in the Pro version. Can I manage LOD manually then in the commercial version?
A lot of question

Thanks for your answers.