Okay Intense pathfinding is great, but how can I modify the code to fit into my game? He is what i'm trying to do...
I would like for an entity to enter a destination and for it to receive back the path it must follow... how can I go about achieving this? Which functions do what in other words. It looks really complicated to decode to me.
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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