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Iridium Engine - Ground Tactics #246180
01/13/09 22:53
01/13/09 22:53
5 Images
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Iridium Engine - Ground Tactics

Hey,
Here is the project that I have been working on for the last month or so. I call it the Iridium Engine. Designed for the upcoming game "Ground Tactics," Iridium features cutting edge real-time rendering as an add-on to 3D Gamestudio. Iridium is built upon a deferred rendering architecture that allows for an extremely high number of polygons and dynamic lights to be rendered without slowing down the framerate. So far, using pixel shader 3.0, over 100 dynamic lights can be rendered attributing to ambient, diffuse, specular, and emissive terms.
Iridium also features real-time Ambient Mapping and real-time Radiosity Mapping to increase the realism of the scene. Some major features implemented in Iridium include:
-Dynamic ray-traced reflections and lighting
-high quality relief mapped enviroment with different shaders for multiple hardware capabilities
-Multi-Plane Parallel-Split Shadow Mapping with an advanced derivative solver for extremely soft and accurate shadow mapping.
-shadow mapping for up to 8 omni-directional lights and sunlight.
-512x sampling SSAO with relief-mapping support.
-enviromental illumination from all sources.
-Ultra High Dynamic Range (UHDR) rendering offers twice the gamma output as regular HDR (this is Pixel Shader to Screen, no value clamping!)
-scene managment for sustained fps.
-high fps - around 90 with 0.5 million polys on most average gaming PCs!

I hope you like the engine. The engine is currentley in version 4.0b and is still in development.

-Michael H. Auerbach-
41 Comments
Re: Iridium Engine - Ground Tactics [Re: Foxfire] #246182
01/13/09 22:59
01/13/09 22:59
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
P.S. This engine even renders each individual blade of grass laugh


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium Engine - Ground Tactics [Re: Foxfire] #246184
01/13/09 23:07
01/13/09 23:07
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
Member
GamerX  Offline
Member

Joined: Aug 2008
Posts: 218
U.S.
Awesome my frame rate gets dropped so much. Will you be releasing this to the forums or just using it in ground tactics? I would be interested to see how much it can take before the the game crashes.

Looks great keep up the great work.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Iridium Engine - Ground Tactics [Re: GamerX] #246190
01/13/09 23:54
01/13/09 23:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It looks great. Congratulations! smile

From the years in this forums seeing shader collections rise and disappear which where nice lookin, but too slow and/or with lack of usability I'm a bit concerned about the framerate and how useful it will turn out while attaching it to a whole level.

I don't want to bother you. It actually looks fantastic.

For presentation and further tests, I would recommand you to collaborate with others from the community to get at least one nice scene with almost all features, with shadows, differently dark, with color lights, warm sunlight, cold light in a cellar...
Maybe, with a log-file which saves all the test values on the pc where it runs as a demo which the testers can sent to you to give you precise feedback.

Re: Iridium Engine - Ground Tactics [Re: Pappenheimer] #246195
01/14/09 01:00
01/14/09 01:00
Joined: Jul 2008
Posts: 54
Taipei, Taiwan
PlaystationThree Offline
Junior Member
PlaystationThree  Offline
Junior Member

Joined: Jul 2008
Posts: 54
Taipei, Taiwan
Man this looks good. It probably eats processing power though.


Bet you don't know where Taiwan is lol.

"The Lord is my light and my salvation..." Psm 27:1
Re: Iridium Engine - Ground Tactics [Re: PlaystationThree] #246198
01/14/09 01:31
01/14/09 01:31
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
User
cro_games  Offline
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
OMG! That is all..

Last edited by cro_games; 04/26/09 19:21.
Re: Iridium Engine - Ground Tactics [Re: cro_games] #246202
01/14/09 03:33
01/14/09 03:33
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Foxfire that is SO COOL! I have a general question, I've tried different web browsers and still I cannot get the other images to show up when I click on them...any idea how I can view the other images?

Re: Iridium Engine - Ground Tactics [Re: DavidLancaster] #246204
01/14/09 05:25
01/14/09 05:25
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Replace "http://www.coniserver.net" with "http://www.opserver.de", let everything the same.

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showgallery&Number=246204#Post246204

Re: Iridium Engine - Ground Tactics [Re: Pappenheimer] #246262
01/14/09 11:51
01/14/09 11:51
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cool! keep up the good work!

Re: Iridium Engine - Ground Tactics [Re: Cowabanga] #246412
01/15/09 02:48
01/15/09 02:48
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

Expert
I

Joined: Aug 2004
Posts: 2,215
I've done testing with this on full settings in our project and I can state that with full shaders and everything running in an outdoor level I'm getting on average 60 FPS on a mid-gaming PC.

Specs:
------
Core 2 Duo 2.6 GHz
9800 GT Superclocked 512 MB
2GB RAM

More screenshots will be released shortly I'm sure and this is a very high-end shader engine at this point (in my opinion) the best out there performance/quality combination.


Ground Tactics - Coming Soon
Ground Tactics OFFICIAL WEBSITE
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