at first "c_setminmax(me);" worked fine for me while I was only using flat floors. But now that I am using slopes, ramps, and stairs in my leves my characters get stuck when trying to go upwards on one of these obstacles.
What I am trying to do now is to get a bounding box with the same x and y sizes as the model, but on the z axis raise the lower bound (the side under the feet) to the height of the knees, and then control the z position of the model myself with a scan to the floor or something.
the first two lines of my code in the model's action are these:
c_setminmax(me);
my.min_z += 10;
but the bounding box is the same as when i only use c_setminmax.
How does min/max_x/y/z work? Can anyone help me out?