Hi, it is possible to use Fullscreen Postprocessing Pixelshader from this Page with Lite-C Free? I want to put some effects on the screen, but i only find a way to put this shaders on a entity skin. If it possible, someone could write me some lines of code how to use this shaders on the hole screen?
Well you can't put shaders in the Free Lite-C but here you go:
Code:
camera.material = your_shader;
I actually use this, but i cant use targetmap. I only get a black screen if i want to do something with that. Someone have a simple code to show me how that works with targetmap?
And it is still a shader which isn´t supported by that version... other than that you have to create view as a stage of camera which you are then assigning the shader to. Otherwize there is no postprocessing and no targetmap.