You might know project ":Schutzkontakt".
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showgallery&Number=245827#commentsIn short:
:Schutzkontakt is a storydriven "thirty minutes shooter".
You are a channel digger and you have to check an old channel sector.
After an accident you wake up in a dark, ominous laboratory.
Your goal is to get out of here.
While you move on, you´ll become a puppet of different organisations.
Character Models:Although I´m able to get a lot of stuff done actually, I suffer
when it comes to character modelling.
Basically I can do all animations and textures, but not the modelling itself.
As a first task, I would need a robot, similar to the marine model, that comes with the shader viewer, and a set of "hands" with gloves for the player character (1st person view).
After that it would be nice to have a female avatar for the radio device (only Head & Shoulders with the ability to animate mimik through bones).
Again: I can do all animations, the rigging and texturing.
HLSL Guru:Task: Enhance GS standard specular mapping with specular maps.
Female (!) speaker:For the messages of the radio device.
The records must be absolutely noiseless and in high quality.
With these additional helpers I would be able to finish the first demo in a relative short timeframe (~ two / three months)
I have no commercial intentions for :Schutzkontakt.
It serves simply as a test if the whole concept of
a "30 minutes shooter" is applicable.
When it comes out to be a good concept, I want to start a small series of "30 minute shooters".
Would be nice to hear from you.
If you´ve questions, please ask.
Let´s rock A7.
I´ve finished three projects so far, two of them were commercial.
So take the chance to be a part of a realistic, yet ambitious project.