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Re: Problems
[Re: Minime]
#248241
01/25/09 15:45
01/25/09 15:45
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Joined: Apr 2008
Posts: 91 Canada
DC9
Junior Member
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Junior Member
Joined: Apr 2008
Posts: 91
Canada
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From the manual "Entities can be created in three ways:
* by placing them in the level by WED, * by creating them in the level at runtime through the ent_create instruction, * by defining them through an ENTITY* definition in the script (models and sprites only)."
A link to the online manual is in the list of links at the top-left of this forum.
Additional tutorials are available in the AUM magazines (thanks George!), at the Wiki link, at the Download link, and throughout the forums.
cheers,
DC9
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Re: Problems
[Re: Tobias]
#248651
01/28/09 11:45
01/28/09 11:45
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Joined: Jan 2009
Posts: 10
Minime
OP
Newbie
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OP
Newbie
Joined: Jan 2009
Posts: 10
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So I create the model or import the model in MED,save it in the right format that Lite-C use and? I'm sorry it's here I get stuck, please help me out Btw are there any plugins or anything that you recommend me to install?
Last edited by Minime; 01/28/09 11:47.
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Re: Problems
[Re: Minime]
#248653
01/28/09 12:02
01/28/09 12:02
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Joined: Jul 2008
Posts: 26 Norway
Harstad
Newbie
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Newbie
Joined: Jul 2008
Posts: 26
Norway
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Try adding this line into your function main () ent_create (STRING* filename, VECTOR* position, NULL)
--------------------------------------------------------- STRING* filename = the name and filetype of your character. ("New_Person.mdl") //use the ".
VECTOR* position says it self doesnt it? ( example vector(150, 0, 0) //places the entity at that position.
NULL, when you have made an animation, you should place the actions name into this.
Hope you understand that;) I'm new to this too, but I've gotten this far:P
Last edited by Harstad; 01/28/09 12:03.
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