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Rating: 3
bMap -> level system #248199
01/25/09 10:04
01/25/09 10:04
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline OP
Senior Member
Vadim647  Offline OP
Senior Member
V

Joined: Feb 2008
Posts: 337
Have you ever thought that this :

can become this :

From now on it can.
The concept is amazingly simple - script loads the bmap, reads pixel values, and creates objects depending on pixel color. This system allows designing levels even in MSpaint smile
Download (109kb)
Code is well commented. Enjoy, post your C&C, or even levels made with it.
Also, if you have a 64x64x64 wmb block with working water texture, upload it somewhere and post a link.

Re: bMap -> level system [Re: Vadim647] #248204
01/25/09 10:51
01/25/09 10:51
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
nice idea Vadim.

btw, i guess Turbulance surface flag doesnt work in create meshes mode. uncheck it while compiling and water should work.


3333333333
Re: bMap -> level system [Re: Quad] #248224
01/25/09 14:47
01/25/09 14:47
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline OP
Senior Member
Vadim647  Offline OP
Senior Member
V

Joined: Feb 2008
Posts: 337
I can't do that, since the A7 trial expired half of year ago. I just had some prefabs and figures compiled so used them.


I switched to other account since marth 2010. Guess which.
Re: bMap -> level system [Re: Vadim647] #248225
01/25/09 14:48
01/25/09 14:48
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
cool contribution Vadim, thnx wink



Ubi bene, ibi Patria.
Re: bMap -> level system [Re: croman] #248353
01/26/09 11:18
01/26/09 11:18
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Thanks Vadim! That's cool!

Re: bMap -> level system [Re: Vadim647] #253290
02/23/09 20:54
02/23/09 20:54
Joined: Sep 2003
Posts: 24
NYC
cabral Offline
Newbie
cabral  Offline
Newbie

Joined: Sep 2003
Posts: 24
NYC
Very Cool, i like this as it can be expanded map more complex objects.

Re: bMap -> level system [Re: cabral] #254382
03/02/09 21:46
03/02/09 21:46
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
Nice contribution....thanks dude.


Good lighting doesn't just happen,it's designed.

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