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Polygon Error #248479
01/27/09 04:01
01/27/09 04:01
Joined: Dec 2008
Posts: 13
L
Lavarider Offline OP
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Lavarider  Offline OP
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Joined: Dec 2008
Posts: 13
I have an odd issue in MED I need help on. When I try to engine test one of my models in MED, it says Error E1308: Bad Mesh Size (>64K faces). However, when I inspect the model in the mesh reducer, It plainly says that the model has 13,968 faces...so unless the engine is missing a decimal point in there, I don't see what my problem could be...a little help?

Re: Polygon Error [Re: Lavarider] #248665
01/28/09 13:22
01/28/09 13:22
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Your video card can't take it anymore . Anyway, If your video card is old, Buy a new one!

Re: Polygon Error [Re: Cowabanga] #248753
01/28/09 22:01
01/28/09 22:01
Joined: Dec 2008
Posts: 13
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Lavarider Offline OP
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Lavarider  Offline OP
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Joined: Dec 2008
Posts: 13
UUmmm....If gamestudio counts an Nvidia 8800GTX as an old card, i'd like to see what it calls a new card. The video card is not the issue here-its only this specific model that has problems.

Re: Polygon Error [Re: Lavarider] #248757
01/28/09 22:04
01/28/09 22:04
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
can you upload teh model?


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Re: Polygon Error [Re: Quad] #248999
01/30/09 20:09
01/30/09 20:09
Joined: Dec 2008
Posts: 13
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Lavarider Offline OP
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Lavarider  Offline OP
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Joined: Dec 2008
Posts: 13
Yes, I can upload it...Here it is. Bear in mind that this model isnt textured as of yet.

http://www.mediafire.com/?sharekey=198e80c5dfda740bd6baebe61b361f7ce04e75f6e8ebb871

Re: Polygon Error [Re: Lavarider] #249004
01/30/09 20:44
01/30/09 20:44
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
model has 53k polys and it loads as it should.(but 53k is way too high for any game model.)




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Re: Polygon Error [Re: Quad] #249006
01/30/09 20:57
01/30/09 20:57
Joined: Dec 2008
Posts: 13
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Lavarider Offline OP
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Lavarider  Offline OP
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Joined: Dec 2008
Posts: 13
Yes, I knew about the poly count (final goal is about 15K) but how on earth did you get it to load? At worst, I get an error....at best, a blank screen...

Edit: LOL, thats very, very odd...I just checked the copy on my desktop, no go. Still failed...Downloaded the version I uploaded (which WAS the one on my desktop, btw) and tested it...guess what? It works....

Last edited by Lavarider; 01/30/09 21:01.
Re: Polygon Error [Re: Lavarider] #249018
01/30/09 23:52
01/30/09 23:52
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
User
Ottawa  Offline
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi!

You may have two copies of the same mdl,
if your using a path for your models and a path for your work directory.

Ottawa smile

Re: Polygon Error [Re: Ottawa] #249031
01/31/09 03:56
01/31/09 03:56
Joined: Dec 2008
Posts: 13
L
Lavarider Offline OP
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Lavarider  Offline OP
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Joined: Dec 2008
Posts: 13
No, thats the wierd thing-I ruled that out...same model, but whatever, it works now, and believe it or not, I have all 53K faces reduced to 12.3K, which is good enough for this game, so...I guess it all turned out for the best. Lets just hope this never crops up again...

Re: Polygon Error [Re: Lavarider] #249052
01/31/09 11:16
01/31/09 11:16
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
using 53k version and 12.3k version, you can create nice normal maps for your model, from hipoly version, it'll be 12k but will lookj way to higher with normal mapping


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