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Re: Gamestudio Engine Question
[Re: Lavarider]
#248491
01/27/09 07:09
01/27/09 07:09
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Even if you are capable, you cannot rewrite parts of the engine since you do not get the source code of it. You have to script your game in a scripting language. And you can check this scripting language out for free. There is a free version of Lite-C with model editor included.
Models, Textures and Games from Dexsoft
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Re: Gamestudio Engine Question
[Re: Lavarider]
#248583
01/27/09 20:28
01/27/09 20:28
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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Well, Machinery-Frank, I have access to a gamestudio pro edition (legit, not warez) from a friend, so I could mess with the source that's included with it if I wished.... There is not "source" for the engine itself. 3D GameStudio is not like Ogre or these other engines that give you the source code so that you can modify or extend the engine. You can, on the other hand, program DLLs to add some functionality or you can even replace the engine (but why buy it if you are going to replace it?).
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Re: Gamestudio Engine Question
[Re: Joey]
#248622
01/28/09 03:48
01/28/09 03:48
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Joined: Dec 2008
Posts: 13
Lavarider
OP
Newbie
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OP
Newbie
Joined: Dec 2008
Posts: 13
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No, no, I have not actually seen the source with my own eyes, I was just told (perhaps not accurately) that the engine's source is accessible...but that's beside the point. I can program DLLs, so I suppose that this engine is the one for me? Sorry if I seem to be acting a bit dense, Its actually just a INSANE amount of pickiness-this game which I have painstakingly drawn up, theorized, agonized, etc over is intended for the actual market, so the engine MUST be strong, or the whole thing will come tumbling down. Nobody wants to play a laggy or glitchy RTS.
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Re: Gamestudio Engine Question
[Re: Lavarider]
#248624
01/28/09 04:00
01/28/09 04:00
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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As Machinery_Frank already stated, you can make tests with the free Lite-C to see whether it fits with your requirements, pushing F11 shows you a debug panel with the count of fps, tris, objects, functions running etc. The engine of Lite-C and A7 is quite the same, Lite-C lacks only some additional features like shaders, decals, beams, file packer, automatic LOD, compiling to an exe.
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