Hate to burst your bubble but making a spherical world will be challenging even without messing with these levels of maths. If the above doesn't make sense to you, you may be a bit over your head as regards a spherical environment.
Long story short, there is no quick and easy way to do this in 3DGS that I'm aware of. It can be done I think, but would require alot of coordiante transformation work and thus if you aren't comfortable with sperical, polar, and cartesian coordinate, then my advice is to "fake" the spherical world as has been suggested.