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Restricting collisions. #249005
01/30/09 20:48
01/30/09 20:48
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline OP
Junior Member
DiegoFloor  Offline OP
Junior Member
D

Joined: Jan 2009
Posts: 86
Brasil - RS
Hello!

I'm trying to figure out a way to tell the engine to disconsider some other object when checking for collision.

My specific problem: I have lots of entities. All of them are physical objects! But I don't want them to collide with each other.

Re: Restricting collisions. [Re: DiegoFloor] #249035
01/31/09 08:20
01/31/09 08:20
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
read in the manaul phent_setgroup ( entity, var groupID );


"empty"
Re: Restricting collisions. [Re: flits] #249203
01/31/09 23:06
01/31/09 23:06
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline OP
Junior Member
DiegoFloor  Offline OP
Junior Member
D

Joined: Jan 2009
Posts: 86
Brasil - RS
Thanks :]

I'm always with the manual opened.. But some information are hard to find.


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