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Re: Unknown crash on publishing, game runs fine in WED
[Re: DavidLancaster]
#249042
01/31/09 09:42
01/31/09 09:42
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Sorry for bothering you with something that you are most probably very aware of: the engine probably still misses a certain file. Maybe a model, maybe an external skin texture of a model. One test, that you can do: put the exe and the relating files (mainly the ) into the project folder and start it from there - you should make a back up from that folder first, though. About the point, that any version above 7.50 refuse to work with the game: maybe, you use a certain entity in an unusual way, and the format of the entity has been changed since 7.50. I experienced something similar when switching from A6.341 to A6.60, because I used an animated terrain with a shifting texture as a river, saving the hmp as an mdl did the job. (Even somehow senseless suggestions can help to get an idea how to solve a problem. That's the only reason that I dare to answer! )
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Re: Unknown crash on publishing, game runs fine in WED
[Re: Spirit]
#249371
02/02/09 07:18
02/02/09 07:18
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
Chief Engineer
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Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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I don't know why your game does not start, but let me give a more general answer, because Gamestudio Support often gets similar questions: unfortunately this is a typical case of how NOT to solve a problem.
You told that your game only runs with a certain old version, but does not work with any other version. So you've decided to stick with that old version because that starts at least. This is an understandable but bad decision.
You're punished with a game that sometimes runs, sometimes not. You can't publish it, and even if you could, it probably would not work on many of your user's machines. Whenever you have a problem like this, FIND THE REASON. If your game does not run with the newest version, I guarantee that more problems will follow. No Gamestudio version had ever a problem to publish - unless there's something very wrong with your game, like a script bug causing random crashes, or a damaged file. You need to find and fix it. It should be able to run with the recent version without any error message before you can publish it.
The troubleshooting section in the manual gives you many suggestions that should suffice for finding the problem. Otherwise, please post here again with some more information, and you'll get help.
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Re: Unknown crash on publishing, game runs fine in WED
[Re: Spirit]
#250022
02/05/09 14:32
02/05/09 14:32
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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It is likely neither nexus nor a missing file otherwise I think you would have been able to understand the error message, and need not post here.
When no error message appears it is probably a damaged file, I had the same crash once with a sound file that was crippled. The engine can really crash, without error message when a file is crippled. But you should see in the acklog.txt when it happens. An additional question: After reading this the first time, I thought, dumb me, should have thought of this, but thinking over it, I ask: What sort of setting tells the engine to write an acklog.txt, when I start the published/resourced game?
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