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[2D|Download|Screenshots] Alien's Cave
#249156
01/31/09 17:50
01/31/09 17:50
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
OP
Expert
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OP
Expert
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
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Hi, when I first read about the current AUM contest I had the idea to realize a simple 2d-sidescroller using only panels and draw commands. It applies to the rules of the contest, as it does not use any external files. Only lite-C script files and .dlls (acknex.dll and DirectX). Today I finished it, although with one feature less than planed (no game menu). Controls: - Arrow up/down to move your ship - Space: shoots your canon There can be only three bullets at the same time, so watch your shots! Screenshots: Download: Download Alien's Cave hereI'm not sure if I'll really enter the contest with this as it is really basic. Anyway, hope you have a little bit fun with it and I'd be glad for any feedback. Thanks for reading! Xarthor edit: Fixed the links
Last edited by Xarthor; 01/31/09 17:51.
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Re: [2D|Download|Screenshots] Alien's Cave
[Re: Xarthor]
#249254
02/01/09 13:54
02/01/09 13:54
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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There's not much to do to get a nice gameplay: - the controls are too static at the moment: accelerate them while holding a key - add some basic alien movement, collision detection seems to be easy enough with your system - increase the random value of the cave borders while playing - add bigger aliens which shoot as well - and so on - not necessary but nice features, easily added: changing colours of the pixels restricted to the entities by their skills, mines, different weapons,... Probably, you are more intersted in features which are requested in the contest: paint the caves borders, add a structure depending the shape of its border, generate some background effects...
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Re: [2D|Download|Screenshots] Alien's Cave
[Re: Cowabanga]
#249272
02/01/09 15:01
02/01/09 15:01
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
OP
Expert
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OP
Expert
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
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Thanks Pappenheimer for your great input! I just added a more dynamic movement of the player and it really adds alot to the gameplay. I'll look into the other suggestions you made and maybe add a few of them (more alien movement for example). Thanks again!
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Re: [2D|Download|Screenshots] Alien's Cave
[Re: Pappenheimer]
#264315
05/05/09 15:19
05/05/09 15:19
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Cool game, and good retro look ! You could also , add some blurr or bloom effect to sprites, to make them more attracting. ANd you could add some buildings perhaps ?
Last edited by ratchet; 05/05/09 15:19.
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