Gamestudio Links
Zorro Links
Newest Posts
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Newbie Questions
by AndrewAMD. 12/04/23 11:14
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
4 registered members (TipmyPip, Quad, alibaba, izorro), 545 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Atlas Mapping.. wtf is going on there??? #249248
02/01/09 13:03
02/01/09 13:03
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Hi..
i tried to skin my Moon-Model ( yes.. a great sphere with skin XD)

But i´ve 2 Problems on skinning a spehere..

Problem 1 is with normal 6-side mapping ( and 2 side too ):



And Problem 2 is Atlas Mapping:



Can someone tell me how to skin a Planet with a foto-texture??? ( foto = satelitte-photos )


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Atlas Mapping.. wtf is going on there??? [Re: Espér] #249250
02/01/09 13:19
02/01/09 13:19
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline
User
Landixus  Offline
User

Joined: Dec 2007
Posts: 706
Schortens Germany
Du musst die Verts zusammenziehen.

Wenn du dir hier:
http://88.198.0.226/~gamemodels/moon.rar

die Spitzen anguckst weisste was ich mein.
Sie sind immer noch auf, aber wenn du Sie zusammen ziehst
passt auch die Texture


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Atlas Mapping.. wtf is going on there??? [Re: Landixus] #249252
02/01/09 13:47
02/01/09 13:47
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
hmm. k.. wie hast du das Ding zu nem Rechteck im Skin-Editor gezogen???

Wenn ich Atlas Mapping mach.. oder eines der Side-Mappings.. werdend araus immer Runde Objekte..


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Atlas Mapping.. wtf is going on there??? [Re: Espér] #249297
02/01/09 16:42
02/01/09 16:42
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline
User
Landixus  Offline
User

Joined: Dec 2007
Posts: 706
Schortens Germany
Richtig, aber die kannst du von Hand nacharbeiten smile

Also mit dem MED ist das ein wenig Arbeit.

Entweder üben, oder alternatives Programm suchen.


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
Models Levels and Textures
Re: Atlas Mapping.. wtf is going on there??? [Re: Landixus] #249947
02/05/09 00:39
02/05/09 00:39
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
User
Ottawa  Offline
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi!

I don't know what the others suggested but here goes.

In atlas mapping make sure that your skin overlaps the vertices.
Move the parts that are touching the edges of the mapping away from
the edges.

Ottawa. smile

Re: Atlas Mapping.. wtf is going on there??? [Re: Ottawa] #250784
02/09/09 19:00
02/09/09 19:00
Joined: Feb 2009
Posts: 7
T
tmTim Offline
Newbie
tmTim  Offline
Newbie
T

Joined: Feb 2009
Posts: 7
I am a noob to Med but it's obviously a UV skin map issue. Not really program specific. You need to make sure that your uv's are evenly distributed over the texture and mesh. Automatic skinning rarely works too great, you need to go in and hand tweak the UV cords in the skin editor to prevent texture stretching, you don't want to do atlas mapping if you are trying to wrap a texture seamlessly around a shape like that because there will be those problems at the seams usually.

Try looking up uv mapping (the technical term for skinning) on Google, it will give you the basics. It isn't something program specific but it is something that relates to texturing any 3d object in any program.

basicly, you need to make sure that nothing overlaps or is squashed in the wire view of the skin editor, try moving the points around in there and watch the results.

Hope it helps you some, UV mapping is one of the things most people have a lot of trouble with when first getting into texturing their 3D models.

-Tim


Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1