I am finding in my scripts that physics objects will bounce erratically off of static map entities. The map entity is not moving, the elasticity of the physics object is set to zero, the dampening is set to 100 and yet the bounce velocity is huge.
I read in another thread that this may be a problem.
I have A6 commercial v6.11.4
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agghh yes Conitec maybe give us a comment here, map entities dont seem to have any intentional reaction with physics objects, they just seem to go erratic.
This seriously reduces the potential of the engine, and also leaves me to try and come up with another method for my deadline tomorrow...
Ok knuckleheads, listen up:
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