That's what I thought too, but the way it was explained to me, by using the PE, you have an independent collision routine, hence negating any player programed collisions (ie triggers)
Fastlane -thanks. that's exactly what I've done. It's not the optimal way of doingthings, and it seems that there ought to be such a function. I was hoping that someone would have sumbled upon it by now. Never hurts to ask.. (again!)