vec_for_angle(tempo,camera.pan);
//movimientos laterales
// camera.x += (mouse_force.x * time_step) * tempo.tilt; //movimientos laterales
// camera.y -= (mouse_force.x * time_step) * tempo.pan; //* tempo.x; //movimientos laterales
camera.x += mouse_force.y * 10* time_step* tempo.x;
camera.y += mouse_force.y * 10* time_step* tempo.y;
camera.z += 0;//mickey.z * tempo.roll;