i'm currently no active 3DGS user and just visited the forum again to check the status of A6. And I must say that I'm absolutely stunned by these new shader effects. Seems like A6 is finally head-to-head with current game engines...
Now my question: How strong is the impact of shader effects to the game framerate? I know that shader effects are mostly rendered on the graphic card and I guess that's why the graphic card has to support them, but I think there has to be a drop of fps when using these effects. Have you beta testers already made some experience with how much an effect costs the framecounter?
Thank you,
xck3001
Re: Shaders' influences on framerate
[Re: xck3001]
#19440 11/06/0319:5111/06/0319:51
Hi,
Of course this is all right, but: What about results? Has any of you almost mesured the loss of fps when using pixel-shaders? Actually, I only repeat the question but I'm quite interested, too, so why not
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?