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Help! Some models are semi-transparent, some are not--why?
#250823
02/10/09 02:27
02/10/09 02:27
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Joined: Dec 2008
Posts: 3
annenberg
OP
Guest
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OP
Guest
Joined: Dec 2008
Posts: 3
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Hi, My models all look fine in WED, and also when I check them in MED, but some of them are showing up in the built version as semi-transparent. Changing the textures from 32 to 24 bit isn't helping in this case, the models are still transparent. Any ideas? Thanks! T Here's my level, now watch what happens to the cow skull and the other stuff in the background... http://www.flickr.com/photos/9644356@N03/3268459020/ http://www.flickr.com/photos/9644356@N03/3267638899/
Last edited by annenberg; 02/10/09 02:38.
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Re: Help! Some models are semi-transparent, some are not--why?
[Re: annenberg]
#250824
02/10/09 02:34
02/10/09 02:34
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Joined: Aug 2008
Posts: 218 U.S.
GamerX
Member
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Member
Joined: Aug 2008
Posts: 218
U.S.
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Just convert your textures to .bmp
"You may never know what results come of your action, but if you do nothing there will be no result." -Mahatma Gandhi
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Re: Help! Some models are semi-transparent, some are not--why?
[Re: annenberg]
#250827
02/10/09 03:05
02/10/09 03:05
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Joined: Aug 2008
Posts: 218 U.S.
GamerX
Member
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Member
Joined: Aug 2008
Posts: 218
U.S.
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Then don't know usually if changing 32 to 24 bit doesn't work converting the images will. Sorry
"You may never know what results come of your action, but if you do nothing there will be no result." -Mahatma Gandhi
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Re: Help! Some models are semi-transparent, some are not--why?
[Re: annenberg]
#250829
02/10/09 03:10
02/10/09 03:10
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Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
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GS is supposed to take .png, .tga, .jpg, etc. Anyway, I just now used a .bmp instead, and there was no change.
.png, .jpg cant be used for textures because they are unsuitable formats. Use either .bmp, .tga or .dds. I may have missed one, but you should stick to .dds if you can.
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Re: Help! Some models are semi-transparent, some are not--why?
[Re: DJBMASTER]
#250843
02/10/09 07:04
02/10/09 07:04
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Assuming you have your own script running under the level, double-check all flag changes to the problem entities. Be VERY sure of the syntaces used in case a simple typo, or bad convert from c-script is scrambling the flags and accidently turning the TRANSLUCENT flag on.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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