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Portfolio #252177
02/16/09 22:20
02/16/09 22:20
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
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Blade280891  Offline OP
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Posts: 1,580
I am just wondering what do you think i should put in a portfolio i need to show at my university interview for a visual FX course.

Edit: more so what you lot put in your portfolios.

I was thinking that showing off some models i have made, some websites and maybe i will give a shot at drawing.

Last edited by Blade280891; 02/16/09 22:21.

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Re: Portfolio [Re: Blade280891] #252180
02/16/09 22:54
02/16/09 22:54
Joined: May 2008
Posts: 301
Oxy Offline
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Oxy  Offline
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Posts: 301
Make it very Visual (use PDF when you send it online)

Put the top 3 best Projects / Models on the top as Introduction,

after stat make a structured list (Categories)
of the projects that you have created, and what they are for

Dont make it too long though.

Also a link to you web-presents makes sense for further
follorups.

Dont forget to also create your CV.

Re: Portfolio [Re: Oxy] #252213
02/17/09 06:20
02/17/09 06:20
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Finland
Portfolio should show to the viewer what you are good at. Don't add half assedly done models or drawings of stick figures.

Add the best works you have. Add everything you want your employer to see, still keeping it compact. Make CV.

EDIT: I myself have put some of my models, my best colouring and drawing works and will make some videos to show my scripting/programming skills. Not online yet though.

Last edited by Inestical; 02/17/09 06:21.

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Re: Portfolio [Re: Inestical] #252237
02/17/09 09:43
02/17/09 09:43
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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If it's for university, wouldn't it be apropriate to add some non-visual work as well? Knowledge and experience aside your graphic skills could be of importance.


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Re: Portfolio [Re: Joozey] #252247
02/17/09 11:24
02/17/09 11:24
Joined: Nov 2005
Posts: 41
Australia
Jazuar_ Offline
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Jazuar_  Offline
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Australia
-show competancy at different things, not just all the same of one thing. for instance, if you include models of characters, try to add non-characters as well perhaps, or a range of different looking characters/styles
-try not to show 100 angles of the same model/s
-try and show some distinction, that you have your own style

most of that is probably obvious though, and i don't know how important it all is for a uni course

Re: Portfolio [Re: Jazuar_] #252248
02/17/09 11:30
02/17/09 11:30
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
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Ambassador  Offline
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Also make it so that people will see everything they want to see without having to go through the whole document in detail. Recruiters don't spend too much time checking out a portfolio, they usually just skim through it and if they are interested, THEN they will check it in detail. Making the document bloated will just take more of everyones time for nothing.

Re: Portfolio [Re: Ambassador] #252354
02/17/09 20:15
02/17/09 20:15
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
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Blade280891  Offline OP
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Thanks guys here are my ideas so far.

I am planning on having some screens of in-organic models, and some screens of their creation process.

I am also planning on making a tech demo showing my modeling, coding and animation skills.

And i am also going to write a small essay on why i want to do the course (influences etc. that kinda thing)

Also thinking i would include some 2d images i have created, and maybe some hand drawn designs.

Then last maybe some website screens.

This is for a paper based portfolio version (except the video)

So does that seem enough?

Also do you think i can create most of that by march the 6th


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Re: Portfolio [Re: Blade280891] #252357
02/17/09 20:49
02/17/09 20:49
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
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Dan Silverman  Offline
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Posts: 11,321
Virginia, USA
What you put in a portfolio depends on the portfolios purpose. For example, if someone wanted to get a job designing environments for 3D games, then they might not put much in their portfolio showing vector graphic logos that they have designed. You can do it but, frankly, the hiring agency is not going to want to see that. If, on the other hand, someone is looking for an art director, then they might want to see how many different things you can do. In this case, a smattering of this and that would be called for.

If the idea behind the portfolio is to attract work, then you need to decide the kind of work you want to attract and display that in your portfolio. This goes beyond whether you want to do modeling and, therefore, display models in your portfolio. It may be that you want to get a job designing real-time 3D creatures. Then it would be good to have many of the images in your portfolio display a variety of 3D creatures created for real-time 3D content.

In other words, you need to think about what purpose the portfolio is going to serve and then design it, just as you would any piece of artwork, to fulfill that function.


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Re: Portfolio [Re: Dan Silverman] #252360
02/17/09 20:56
02/17/09 20:56
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
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Blade280891  Offline OP
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Posts: 1,580
Well the portfolio is for a uni interview applying for a visual FX course.

On the letter they sent it has a kinda checklist, here it is;

Worksheets, design preparation sheets, ideas sheets
Visual Research and investigation
Project research
2D work
3D work
Media Work
Finished Work
Note books, sketch books, journals
essays
records of achievements


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And someone buy me roses, and someone burned the church"

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