Below is the diag file, something I noticed
when I first ran the game through the WED
it said it could not find diag.c so I went
to the SED and ran it, it ran the diag
and when I went back to the WED
it found the diag this time and also
it locks up in full screen after a
while of play
the mouse pointer in the window screen
does not go away. so I have the gun site
and the mouse pointer of the hand.
When the player get shot the blood hit
takes up the whole screen with white and red
and even though I say blood hit fslse it still
shows up, and when you hit esc it does not
have the menu it just ends the game
/////////////////////////////////////////////////////////////////////////////////
Log of A7 Engine 7.70.0 run at Thu Feb 26 10:22:50 2009
HP_Administrator on Windows NT/2000/XP version 5.1 Build 2600
Options myproj.c -nx 30 -diag
App C:\Program Files\GStudio7\acknex.exe in C:\DOCUME~1\HP_ADM~1\Desktop\777\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c)Conitec . Dieburg . San Diego .
www.3dgamestudio.comA7 Engine - Pro Edition V7.70.0 - Feb 5 2009
Development version
Registered to: Michelle Petrik
Mouse found
Realtek HD Audio rear output opened
ATI RADEON XPRESS 200 Series pure T&L device 1ff9 detected
D3D device ATI RADEON XPRESS 200 Series 1ff9 selected.
ackwii.dll opened
t7.dll opened
Compiling MYPROJ.C - [Esc] to abort..
PATH code\
PATH images\
PATH includes\
PATH maps\
PATH models\
PATH sounds\
PATH textures\
PATH C:\Program Files\GStudio7\templates\t7w_outdoor\..
PATH C:\Program Files\GStudio7\acknex_plugins\
PATH C:\Program Files\GStudio7\code\
PATH C:\Program Files\GStudio7\templates\code\
PATH C:\Program Files\GStudio7\templates\images\
PATH C:\Program Files\GStudio7\templates\includes\
PATH C:\Program Files\GStudio7\templates\maps\
PATH C:\Program Files\GStudio7\templates\models\
PATH C:\Program Files\GStudio7\templates\sounds\
PATH C:\Program Files\GStudio7\templates\textures\
PATH C:\Program Files\GStudio7\templates\xml\.... ...
camera_insert: function not found
camera_next: function not found
camera_prev: function not found
camera_remove: function not found
camera_set_ang: function not found
camera_set_target_vec: function not found
camera_set_vec: function not found. .. 0.474 sec
Running MYPROJ.C.
2 objects
Main started at 2.665
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 281 MB
LevelInit at 3.091...cmap,357 ents,0 lmaps,4 texs,16 verts,24 faces,pvs,hull
Physics restarted...ok
LevelReady at 4.332
def_startup started
Main loop at 4.337...
Server started at 4.338
Client started at 4.339.
1st frame with 281 MB. at 4.496
D3D_Resize Screen: 800x600 -> Screen: 1x800x600x32