The engine crashes when it reaches the following line: APROX.x = CircleSelector.x - 17;
For some reason it wouldnt even tell me what line it crashed on. It just gave a crash alert and would freeze. I found out it was that line by adding a variable that adds one in several places of my code along the way and "watching" it.
Anyone know why that line crashes the engine?
"The more you know, the more you realize how little you know..."