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How to create the Normalmap for the fx_pom? #254065
02/28/09 20:44
02/28/09 20:44
Joined: Sep 2008
Posts: 37
I
Invader Offline OP
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Invader  Offline OP
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Joined: Sep 2008
Posts: 37
Hi, I have problems using the Parallax Occlusion Shader.
I know the causer is the normalmapping-Skin but I dont know how to save them properly so they will work together with the Shader.

So, can someone tell me what I need to pay attention to at these pom-Shader?
The other Normalmapping Shader are working fine (just by creating a normalmap with gimp-plugin or crazybump, etc..)

Thanks really much

Re: How to create the Normalmap for the fx_pom? [Re: Invader] #254201
03/01/09 17:51
03/01/09 17:51
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Posts: 929
For occlusion, you must have the height map in the alpha channel of the normal map. The bey way is, first you create a height map, then you make a normal map from it and then you copy the height map into the alpha channel.

Re: How to create the Normalmap for the fx_pom? [Re: Spirit] #254210
03/01/09 18:39
03/01/09 18:39
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
or you use the NVidia Normal Map Filter for Photoshop...
With that filter, you can create a normal-map of your actual skin.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: How to create the Normalmap for the fx_pom? [Re: Espér] #254211
03/01/09 18:44
03/01/09 18:44
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Australia
Hey Esper, do you know of any tutorials for using that Nvidia filter for
creating normals that are Gamestudio Specific? There is so many options
in the filter config, I want to know which settings are the best for use
with the 3DGS shaders.

PS Im VERY new to to playing with the shaders..... Be gentle.



"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: How to create the Normalmap for the fx_pom? [Re: EvilSOB] #254213
03/01/09 18:53
03/01/09 18:53
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Posts: 2,247
Baden Württemberg, Germany
here´s a pic of my actual configuration:


The picture is just a testimage... You need to visualize your skin-pic there ^^


I think that filter needs to test every function.. i change little things every normalmap i make.
At the end, i play with color,contrast,brightness-effects on the original skin... AND THEN i use that filter.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: How to create the Normalmap for the fx_pom? [Re: Espér] #254216
03/01/09 19:13
03/01/09 19:13
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Posts: 3,232
Australia
Thanks buddy, Thats going to help a lot.
I think my problem may be the "invert X" I WASNT using. Makes sense now.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: How to create the Normalmap for the fx_pom? [Re: EvilSOB] #254336
03/02/09 17:00
03/02/09 17:00
Joined: Sep 2008
Posts: 37
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Invader Offline OP
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Invader  Offline OP
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Posts: 37
Edit:

It still doesnt work. When the camera moves to the object, the texture gets totally distorted frown

http://www.file-upload.net/download-1495568/pomshaders.cd.7z.html

Here my published level, showing the problem.

Last edited by Invader; 03/02/09 18:43.

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