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skill showing problem #254390
03/02/09 22:46
03/02/09 22:46
Joined: Oct 2008
Posts: 112
N
Ness Offline OP
Member
Ness  Offline OP
Member
N

Joined: Oct 2008
Posts: 112
hello the trial version got loads of bugs too?

Click to reveal..
define lebenszeit,skill1;
define kopfhoehe,skill2;


action test
{
player = me;
my.lebenszeit = 100;
my.kopfhoehe = 100;



}

panel test2
{
pos_x = 0;
pos_y = 0;
digits(0,20,5,*,1,player.lebenszeit);
digits(0,40,5,*,1,player.kopfhoehe);
flags=refresh,visible,overlay,d3d;
}


I get 100 for lebenszeit but 0 for kopfhoehe!
WHAT THE HELL IS THAT?
Please could someone explain me why i get nothing for kopfhoehe?

greetings ness


PSPS: Do not say you forgot void main or function main() or something because i have this function already! i am not THAT stupid to write down in complete code frown


PS2: NEW PROBLEM! More imao:
define kopfhoehe_x,skill2;
define kopfhoehe_z,skill3;
define kopfhoehe_y,skill4;

action blabla
{
my.kopfhoehe_x = my.x;
my.kopfhoehe_z = my.z;
my.kopfhoehe_y = my.y;
}

I get only for my.kopfhoehe_z a value!(tested with digits)
i get 0 for my.kopfhoehe_x and my.kopfhoehe_y! BUG?????



Last edited by Ness; 03/02/09 23:02.
Re: skill showing problem [Re: Ness] #254408
03/03/09 06:47
03/03/09 06:47
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
try (lite-C):
Code:
#define kopfhoehe    skill2 //3,4

action blabla
{
   vec_set (my.skill2, my.x);
}



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