Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,089 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: Ropes gameplay - prototype test (video) [Re: DiegoFloor] #255171
03/08/09 11:51
03/08/09 11:51
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Wow! Nice improvements! smile
Although I miss to see the rope! laugh

Re: Ropes gameplay - prototype test (video) [Re: Pappenheimer] #255190
03/08/09 16:33
03/08/09 16:33
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline OP
Junior Member
DiegoFloor  Offline OP
Junior Member
D

Joined: Jan 2009
Posts: 86
Brasil - RS
Thanks! smile

Quote:
Although I miss to see the rope!


Riiiight! I totally forgot about that :P (the problem was the transition from the "new" rope to the old one) laugh

Re: Ropes gameplay - prototype test (video) [Re: DiegoFloor] #255899
03/13/09 11:08
03/13/09 11:08
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline OP
Junior Member
DiegoFloor  Offline OP
Junior Member
D

Joined: Jan 2009
Posts: 86
Brasil - RS
Okey dokey! Here goes another tiny update.

Fixed a lot of tiny little details. Some bugs, etc..

Rope is now visible! Try not to look directly at it, though laugh (it's temporary!) Also, it has a limited range too.

I tried to make a mini level, just to explore some gameplay possibilities in 'small space' (corridors and such). But level design is just sooo not for me! I have some interesting ideas, but it's just so horrible to drag those blocks into place.. :P

Anyway, here's a video:


Re: Ropes gameplay - prototype test (video) [Re: DiegoFloor] #255904
03/13/09 11:35
03/13/09 11:35
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Nice work! smile

Re: Ropes gameplay - prototype test (video) [Re: Cowabanga] #255985
03/13/09 23:14
03/13/09 23:14
Joined: Dec 2007
Posts: 156
England
ryangregory Offline
Member
ryangregory  Offline
Member

Joined: Dec 2007
Posts: 156
England
Really interesting concept youve got there, I like it alot. I can see this making a fun game if you develop it further.
Good work.

Re: Ropes gameplay - prototype test (video) [Re: ryangregory] #256054
03/14/09 10:50
03/14/09 10:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Indead, very interesting concept!
Do you still use with one fix point, too?

Quote:
But level design is just sooo not for me! I have some interesting ideas, but it's just so horrible to drag those blocks into place.. :P

You should use World snap with values of 32, 64 or 128.
Not sure, if World snap is the right word, I mean the restrictions that snap your blocks and vertices to the grid.

Re: Ropes gameplay - prototype test (video) [Re: Pappenheimer] #256075
03/14/09 13:21
03/14/09 13:21
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
Really cool gameplay.

Try out to use the particles to visualize the rope.
Or make a simple model (a box) , and move the vertecies
dynamically to the attachment point and the player cooardinates.

Re: Ropes gameplay - prototype test (video) [Re: Oxy] #256136
03/14/09 20:29
03/14/09 20:29
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline OP
Junior Member
DiegoFloor  Offline OP
Junior Member
D

Joined: Jan 2009
Posts: 86
Brasil - RS
Thanks for the comments and suggestions smile

Quote:
Do you still use with one fix point, too?

What do you mean by 'one fix point'? You mean the rope parts? There are actually 3 sections in the rope (two with ph_ball and one with ph_slider) So I need 4 objects..

I'll try the snap thing! Anything to make that less painful laugh

Oxy:
In the last video I'm using particles already, but in future I would like to change to an animated model

Re: Ropes gameplay - prototype test (video) [Re: DiegoFloor] #256791
03/19/09 03:28
03/19/09 03:28
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline OP
Junior Member
DiegoFloor  Offline OP
Junior Member
D

Joined: Jan 2009
Posts: 86
Brasil - RS
More updates.

Color mechanics:
Special surfaces will change your rope color temporarily (around 20 seconds, for now). There are red, green and blue of these special surfaces and you can mix the colors.
The purpose of this is that there are special kinds of walls the rope can stick, determined by the color. Sometimes you have to mix the colors to stick to a yellow wall, for example.

Right now I'm having a little difficulty differentiating the white arrow from the regular arrow laugh (there is..) Also, some kind of 'color compass' is in the way.

Description of the video: I'm trying to show how this works. first, I show the regular arrow. Then I step into the red 'color changer' and show how it sticks to regular walls and red walls. Then I step into the green color changer and show how the rope turns yellow, allowing the player to stick to regular, red and green walls (if there was any, yellow walls too). then I quickly try to step over all the colored changers to show the white arrow and how it can stick to any surface. And last.. I show how the white arrow slowly looses it's color and stops sticking to the red surface.


Re: Ropes gameplay - prototype test (video) [Re: DiegoFloor] #256795
03/19/09 04:13
03/19/09 04:13
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline OP
Junior Member
DiegoFloor  Offline OP
Junior Member
D

Joined: Jan 2009
Posts: 86
Brasil - RS
Level designer needed
Yes, indeed! laugh

The only prerequisites are patience and will to make testing levels for this work in progress game. No payment, only pure and liquid moving blocks fun! crazy

(I felt the "jobs offered" forum to be too professional for this casual project)

Page 2 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1