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Re: Ropes gameplay - prototype test (video) [Re: DiegoFloor] #256816
03/19/09 07:53
03/19/09 07:53
Joined: Jul 2007
Posts: 31
D
Dazz Offline
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Dazz  Offline
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Joined: Jul 2007
Posts: 31
Well, your project seems interesting! Maybe I could do some work for you! Dunno about how your code works exactly, but I could do some leveldesign, just because the gameplay could be so awesome! Email me if you are interested (and I am willing to do it for free!)

Re: Ropes gameplay - prototype test (video) [Re: Dazz] #256966
03/19/09 19:16
03/19/09 19:16
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline OP
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DiegoFloor  Offline OP
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Joined: Jan 2009
Posts: 86
Brasil - RS
That's great, Dazz! smile I'm sending you an email with details.

Re: Ropes gameplay - prototype test (video) [Re: DiegoFloor] #256986
03/19/09 21:29
03/19/09 21:29
Joined: Mar 2009
Posts: 112
Germany
K
KDuke Offline
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KDuke  Offline
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Joined: Mar 2009
Posts: 112
Germany
This idea is great Diego as it opens completely new ways to realise puzzles!
Though I don't know if you implemented that but it as well would be a nice idea to extend the color concept onto movable objects.
Furthermore movable obstacles which are tied to a rope themself would allow interisting puzzle situations wink

greetings
KDuke


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Re: Ropes gameplay - prototype test (video) [Re: KDuke] #257027
03/20/09 04:33
03/20/09 04:33
Joined: Jan 2009
Posts: 86
Brasil - RS
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DiegoFloor Offline OP
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DiegoFloor  Offline OP
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KDuke
Thanks smile This is possible already. But it's a little different, since I can't retrieve the texture information of the model, only the name of the model, they can't be partially red and partially blue, for example. There are workarounds, I intend to check this closer after I move some more important things out of the way.

Re: Ropes gameplay - prototype test (video) [Re: DiegoFloor] #257763
03/25/09 12:15
03/25/09 12:15
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
its great!!
i love your rope puzzle system solution.
I thought around some time ago, but i did'nt found a good gameplay as you. I wrote many pendular physic system lines for a rigid rope.
you can see it here.
pendular movement
if you want to take an eye on this old and furred code pm me.

Re: Ropes gameplay - prototype test (video) [Re: txesmi] #258764
04/02/09 00:31
04/02/09 00:31
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline OP
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DiegoFloor  Offline OP
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Posts: 86
Brasil - RS
Thanks Txesmi! :]

I haven't got the time to work on this project for some time now. This was predicted, though! It's a slow but constant pace laugh

Dazz, over there, is playing around with levels. Soon (I hope) I'll start working on the visuals of the game (so far was only code) like models and textures.

Re: Ropes gameplay - prototype test (video) [Re: DiegoFloor] #258923
04/02/09 21:37
04/02/09 21:37
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Originally Posted By: DiegoFloor
I haven't got the time to work on this project for some time now. This was predicted, though! It's a slow but constant pace laugh


pasito a pasito, gacho!


Last edited by txesmi; 04/02/09 21:38.
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