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Shaders for new 3DGS techdemo development! #20052
11/21/03 08:55
11/21/03 08:55
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Beverly, Massachusetts
Heya everyone!
I'm currently in the process of developing a new techdemo for 3DGS to better show off it's features. JCL has recently granted me the A6Beta release to use in this development. I'll be creating a shooter(/arena?) example game and some other impressive types of games that will be 100% playable and 100% opensource. I'm quite new to shaders myself and am working on a tight time frame- so learning them will be on the side. If anyone has a good shader, please post it here and I'll add it into the techdemo if I have a use for it. I'm not sure what's out there right now... but if someone could post links to the topics with bump-mapping, cubic env-mapping, and other shaders- it would save me tons of time. Things like water ripples/waves and other sorts of things would be awesome too .


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Re: Shaders for new 3DGS techdemo development! [Re: Rhuarc] #20053
11/21/03 09:52
11/21/03 09:52
Joined: Oct 2000
Posts: 267
Hartford, CT
msKEN Offline
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msKEN  Offline
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Hartford, CT

Re: Shaders for new 3DGS techdemo development! [Re: Rhuarc] #20054
11/21/03 11:51
11/21/03 11:51
Joined: Jul 2002
Posts: 2,813
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Nadester Offline

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Nadester  Offline

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I am not exactly a programmer, but I may be able to lend a hand with some artwork, if your interested. Lol come to think of it, the same reason I started getting the betas was to make a community-made techdemo with doug's new templates. Never got around to completing it... but I guess that tech-demo motivation still lurks within me


--Eric
Re: Shaders for new 3DGS techdemo development! [Re: Nadester] #20055
11/22/03 06:17
11/22/03 06:17
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Help with artwork would be great. I'm still debating what genre the techdemo will fit into, a shooter of some kind- most likely mission or arena based. Or a first-person-strategy/shooter, similar to BattleZone II is also a possibility:D.

Nadester-
If you could do a ton of textures for levels it would be awesome (or if you can do leveldesign, that would be even better ). The textures should mainly be metals and other industrial materials. Things like metal-grating, bulkheads, everything, if you could make a clean and dirty/rusty version of each texture that would be really awesome.


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Re: Shaders for new 3DGS techdemo development! [Re: Rhuarc] #20056
11/22/03 08:09
11/22/03 08:09
Joined: Jul 2002
Posts: 2,813
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Nadester Offline

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Nadester  Offline

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Sounds great Rhuarc I can do textures, levels, sprites, and world models(organic and inorganic). Basically everything needed to construct a complete 3D world. I'll talk to you on AIM.


--Eric
Re: Shaders for new 3DGS techdemo development! [Re: Nadester] #20057
11/24/03 05:26
11/24/03 05:26
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Everyone welcome Nadester to the Techdemo development team .
We'll post more info about what the game will be like soon.

About those shaders....?


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