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animate a characters ? #254945
03/06/09 15:19
03/06/09 15:19
Joined: May 2008
Posts: 257
D
djfeeler Offline OP
Member
djfeeler  Offline OP
Member
D

Joined: May 2008
Posts: 257
Hello,

actually using external software quidam 2 for my characters! In what format do I convert it to get the bones? he must first extract the character in 3ds ? fbx ? and then the bones? and add? tell me the method to do it!

Thank you in advance laugh

Re: animate a characters ? [Re: djfeeler] #255036
03/07/09 07:53
03/07/09 07:53
Joined: May 2008
Posts: 331
Lithuania, Vilnius
Jaxas Offline
Senior Member
Jaxas  Offline
Senior Member

Joined: May 2008
Posts: 331
Lithuania, Vilnius
export to 3DS then import to MED and there you add bones wink


The smaller the bug, the harder it is to kill.
_________________________________________
Forklift DEMO (3dgs)
Re: animate a characters ? [Re: Jaxas] #255855
03/13/09 00:51
03/13/09 00:51
Joined: Dec 2008
Posts: 3
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annenberg Offline
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annenberg  Offline
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Joined: Dec 2008
Posts: 3
Do you HAVE to add the bones in MED? Or can you import a skeleton that's animated already? I'm trying to sort this out too.

Re: animate a characters ? [Re: annenberg] #255946
03/13/09 19:21
03/13/09 19:21
Joined: May 2008
Posts: 331
Lithuania, Vilnius
Jaxas Offline
Senior Member
Jaxas  Offline
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Joined: May 2008
Posts: 331
Lithuania, Vilnius
there is way to import bones and animation, but what's different, you make them in other program or in MED, plus, MED is 3DGS tool, and no need to import or export them there..and then you import sometimes appears some errors etc..you save your time with MED i think. Especially if you not making some realy good professional model. And finally, it's so easy to create them in MED wink


The smaller the bug, the harder it is to kill.
_________________________________________
Forklift DEMO (3dgs)

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