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backface culling problem #255123
03/07/09 19:17
03/07/09 19:17
Joined: Feb 2009
Posts: 4
C
chang Offline OP
Guest
chang  Offline OP
Guest
C

Joined: Feb 2009
Posts: 4
Hi,

I m facing a backface problem in my model.The model has a cowboy hat which looks fine when seen from below it but becomes invisible (culled) when seen from above...dat is the face of the model is visible thru the hat.
How to correct this problem in med...how to get a backface der ?

thanq for yr replies..

Re: backface culling problem [Re: chang] #255127
03/07/09 19:51
03/07/09 19:51
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
hmm...

Face-mode

select the hat

Edit => Copy selected
Edit => Paste

DO NOT MOVE!!!

invert face

vertex mode

select the hat again ( original and copy )
merge vertex


i think that should work...
I do half-round thing like shields or plates like that.

Last edited by Espér; 03/07/09 19:51.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: backface culling problem [Re: Espér] #255138
03/07/09 23:18
03/07/09 23:18
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
You could also use a shader!
Just put this line:

CullMode = None;

into a pass of any shader you like wink


Everything is possible, just Do it!
Re: backface culling problem [Re: Poison] #255337
03/09/09 17:51
03/09/09 17:51
Joined: Feb 2009
Posts: 4
C
chang Offline OP
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chang  Offline OP
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C

Joined: Feb 2009
Posts: 4
Thanq for yr replies...

But the 1st method is file size increasing
2nd method is shader specific ( dont want to uz shaders)

Anyone having some other methods...?

thanq once again for yr replies


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