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Re: Fully working diffuse specular point lighting!
[Re: Beorn]
#20301
06/13/04 08:39
06/13/04 08:39
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Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
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Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
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Yes, its matt's. I'm so grateful to him...Hopefully helping with some models in return. What version, I'm not sure...he would have to answer...
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Re: Fully working diffuse specular point lighting!!
[Re: ROMAC]
#20303
07/17/04 19:21
07/17/04 19:21
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Does anybody else get this. If so, what fixed it to work right? note: All the bmaps have the correct colormaps and/or alpha channels. Yes, the action is assigned. The sun is setup.. etc...
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Re: Fully working diffuse specular point lighting!!
[Re: Steempipe]
#20304
07/19/04 01:36
07/19/04 01:36
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Joined: Jun 2003
Posts: 161
Velorien
Member
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Member
Joined: Jun 2003
Posts: 161
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Do you have a normal map for those objects? Have you tried to follow Drew's tutorial? And are those holes in the terrain intentional?
Need help? Well go FAQ yourself!
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Re: Fully working diffuse specular point lighting!!
[Re: Steempipe]
#20306
07/19/04 06:22
07/19/04 06:22
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Joined: Jun 2003
Posts: 161
Velorien
Member
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Member
Joined: Jun 2003
Posts: 161
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I get the same problem (the holes or seeing the ugly A5 default sky texture ) when i set either: ALPHATESTENABLE = True; // this to true ALPHABLENDENABLE = True; // or this, not sure (it's been a long time) I think it's A6 engine bug or something, it should work (but it doesnt )
Need help? Well go FAQ yourself!
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