Hey all,
I'm just learning, so please forgive my ignorance....only had GS7 for two months, and Blender for a few weeks.
I created models in Blender to be used as terrains in WED. They exported just fine to MDL files, and I used the manage skins screen to aply an RGB skin as skin 1 and a "shadow map" BMP as skin 2 after converting the MDL's to terrains.
In WED I started a new project and imported my four terrains, being careful to alighn them perfectly so there would be no seams between them. However, when I compiled the level and test ran it (before adding a shader) the terrains showed up in the correct order, but widely separated. I did scale them in WED before compiling.....they were way too small.
Also, my RGB skin shows up perfectly, but showing through it is my "shadow map" small and tiled....and it's the whole BMP for all four terrains tiled on each one, not the separate cut up BMP's that should be different for each one.
Does anyone have any ideas? Thanks in advance for your help!