Hi,
I have a terrain (.hmp) in my level and a (big enough) static light but when I compile the level my terrain is dark. Hm, changing the light to dynamic and compiling again -> hey that's what I wanted, my terrain is lit. But I want the light to be static and not dynamic - at least I thought (and I have the Extra-Edition) that's what's WED mainly for????
EDIT: The funny thing is, when I put a mesh (f.e. a cube) in the scene this cube gets light from the static light source but the whole terrain below it (and again, the light source is big and high enough) just hasn't any sign of light?!?
Cheers
Chrisu
Last edited by Chrisu; 03/12/09 09:46.