If ent_create() could load DirectX files directly, it would be easier for our players to create/import their own mods.
While this forum is filled with GameStudio users which want to learn how to work with GameStudio and WED/MED, some of our customers don't even know GameStudio exists.
To allow them to simply throw their lowpoly "CoolCar.x" from TurboSquid into the models folder to be able to select the new car in the game and have even more fun than before - this would be "Great!!" (we could create a magical autoscale function to get the model into the right size.)
In D3DSample06.c is an example about how to load your own .x file into the game engine. Missing is only the part to create an empty ENTITY* object and connect all the missing peaces to this entity.
In order to make collision possible with this construction I would like you to do this task. (enhancing ent_create)
It would help if it is just for models without bones, animations, etc.
If you give us more - no problem
But a single frame with texture and collision option is what I ask for.
-- slacer