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a766 plus sed #256167
03/15/09 01:25
03/15/09 01:25
Joined: Oct 2007
Posts: 38
Mississippi, USA
S
Shelley Offline OP
Newbie
Shelley  Offline OP
Newbie
S

Joined: Oct 2007
Posts: 38
Mississippi, USA
I have found out that the build level only locks up in full screen mode but does not lock up
in the 707ver also I changed the project c file to this var video_screen = 1;
below the include files and before the void file and this comes up in both the 766 and 707
////////////////////////////////////////////////
.
Error in 'C:\Program Files\GStudio7\include\default.c' line 208: Syntax error:Can't convert GETPVALUE:FIXED::FIXED.

< var mode = video_screen + 1;
>
. 0.232 sec
Error with MYPROJ.C

the same with the video_mode var video_mode = 8 ;
it comes up with this error
//////////////////////////////////////////////////
Error in 'C:\Program Files\GStudio7\include\default.c' line 192: Syntax error:Can't convert GETPVALUE:FIXED::FIXED.

< var mode = video_mode;
>
. 0.254 sec
Error with MYPROJ.C

So What I did then was to add this code in the main
void main()
{
video_mode = 8;
video_screen =1;

if(project_load("myProj.xml") == 0) // load up game from an xml file

it runs but does not go into full screen mode or change video mode I removed the video mode, it runs but again
does not go into fullscreen mode so I removed that and tried a video_switch samething in the 766 and the 707
I am waiting for the new
video driver disk to come now to see if this is the problem

But there is also another problem this is with the SED I wrote a menu in the sed v6
it runs fine no problems

I ran the v707 sed and ran the menu program and I got this error
when I changed the video in the menu but then it never came up again and I could change it after that with no problems
but every time the first start up if I try to change the screen size
////////////////////////////////////////////////
WDL: main - Game 'start' saved.
HEADRELATIVE sound: 1
D3D_Resize Window: 640x480 -> Window: 1x640x480x32
D3D_DrawPrimitive: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
Malfunction W1246: D3D driver failure: D3DERR_INVALIDCALL
D3D_DrawPrimitive: D3DERR_INVALIDCALL
Malfunction W1246: D3D driver failure: D3DERR_INVALIDCALL

But when I ran the new 7.66
I got a whole different set of errors
////////////////////////////////////////////
< my.facing=on>
fxa01.wdl 96:0 (): Parameter unknown facing Parameter
..
< my.facing=OFF>
fxa01.wdl 321:0 (): Parameter unknown facing Parameter

< my.oriented=ON>
fxa01.wdl 322:0 (): Parameter unknown oriented Parameter

< my.facing=ON>
fxa01.wdl 350:0 (): Parameter unknown facing Parameter


< my.oriented=OFF>
fxa01.wdl 351:0 (): Parameter unknown oriented Parameter

Error with 1B.WDL
Error E1: Cancelled
Program aborted
Shutdown

I am totally at a loss here I thought the 7 was backard compatable
why is the 707 not locking up and the 766 is ?? Like I said I am waitng for
the new ati driver cd to come This computer
is the media ver and I think the video card was special for this

Re: a766 plus sed [Re: Shelley] #256206
03/15/09 10:20
03/15/09 10:20
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
a7 is backwards compatible to a6.60, your code seems to be a5 wdl.

if you are trying to use templates, download a5/a6 templates for a7 users, from download page.


3333333333
Re: a766 plus sed [Re: Quad] #256241
03/15/09 15:08
03/15/09 15:08
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
Yep, "facing" and "oriented" was A5, and was replaced by roll angle and pan angle, I think in A6.31.

Re: a766 plus sed [Re: Spirit] #256264
03/15/09 17:06
03/15/09 17:06
Joined: Oct 2007
Posts: 38
Mississippi, USA
S
Shelley Offline OP
Newbie
Shelley  Offline OP
Newbie
S

Joined: Oct 2007
Posts: 38
Mississippi, USA
I used the fps shooter template in v660 I could not find
the templates on the download page though I;ll try wiki
Thanks for the help and the reply

Re: a766 plus sed [Re: Shelley] #256276
03/15/09 18:30
03/15/09 18:30
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655

Re: a766 plus sed [Re: testDummy] #256301
03/15/09 23:13
03/15/09 23:13
Joined: Oct 2007
Posts: 38
Mississippi, USA
S
Shelley Offline OP
Newbie
Shelley  Offline OP
Newbie
S

Joined: Oct 2007
Posts: 38
Mississippi, USA
thamks for the link going to download it now

Re: a766 plus sed [Re: Shelley] #256307
03/16/09 00:41
03/16/09 00:41
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
The download might or might not be helpful.
From 'your' first post in this thread, it might seem that there is some attempt to mix C-Script (.wdl) with Lite-C (.c) and / or mix various versions of other code (templates?).

Re: a766 plus sed [Re: testDummy] #256325
03/16/09 07:48
03/16/09 07:48
Joined: Oct 2007
Posts: 38
Mississippi, USA
S
Shelley Offline OP
Newbie
Shelley  Offline OP
Newbie
S

Joined: Oct 2007
Posts: 38
Mississippi, USA
there were 2 different programs one was the outside a7 from the wizzard
the otherone was a different program from v6.60 the a7 locks up on me in full screen mode when I hit alt enter it locks up the second I try to turn with the mouse that was the one problem then when I tried get it to start in full screen it won't and it would not reconize the var video_screen =1; then when I went back to v6 to try to figure out what vars hold the health and movement keys for the player so I could finish this menu it defaults to the a7 SED so when I tried to run it i got the face thing but with the a 7.07 it ran but with a different error and with the 6.60 it ran fine I download the templates but did not try them yet


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