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wmpio.dll missing in published game with editor #256215
03/15/09 11:22
03/15/09 11:22
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
Expert
slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Hello,

in Version GS Pro 7.66 / WED V6.888 I receive an error after launching WEDS.exe from the .CD Folder.

It says, that the file wmpio.dll is missing and that I should reinstall the program to fix this.

Please add this file into the cd folder if a game is published with editor.

[edit]
Ok, now I copied the missing file into the .cd folder and got another error message:
- Now it tells me that it can not open GLX (I have to select two checkboxes to make it work)
- Then WEDS tells me, that my script playground.c is missing (I thought it should be in the .wrs file in order to hide my code...)
[/edit]

Thank you


Last edited by slacer; 03/15/09 12:22. Reason: found some details in the maual...
Re: wmpio.dll missing in published game with editor [Re: slacer] #256222
03/15/09 12:41
03/15/09 12:41
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Guessing:

WED cannot read WRS files, so for applying actions to Entities it will require a script file.

You should however be able to find a way to cheat by using dummy actions smile

The game runs the user level then with the resource file and the REAL action, which resides in the WRS.


Never tried this, though.

Re: wmpio.dll missing in published game with editor [Re: FBL] #256228
03/15/09 13:27
03/15/09 13:27
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
The former project was based on lite-c.
Now I created a small level with rotating entities using WDL script.

This allows me to see the actions source from the WRS file, to change skills and flags in WEDS (you know WEDS is a special Edition of WED and is able to read only the WRS files which where created during the same publish process)

This seems not to work with lite-c.
Besides the problems mentioned in my first post.

Re: wmpio.dll missing in published game with editor [Re: slacer] #256239
03/15/09 14:53
03/15/09 14:53
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Lite-C compiles the code when publishing , C-Script was compiled on startup.
This means that The C-Script files remain uncompiled in the WRS which allows extraction of actions.

Re: wmpio.dll missing in published game with editor [Re: FBL] #256944
03/19/09 17:22
03/19/09 17:22
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline
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DiegoFloor  Offline
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Joined: Jan 2009
Posts: 86
Brasil - RS
I'm having the exact same problem. I even tried copying the requested files by hand into the directory, only to receive the exact same problem with GLX.

I think it has something to do with the work folder in the Gstudio folder. I can't possibly untick the "only reading" option of this folder!

Re: wmpio.dll missing in published game with editor [Re: DiegoFloor] #257427
03/23/09 10:36
03/23/09 10:36
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The script is required when you want your end users to select actions and assign materials. Without the script, they won't have the action and material names.

WMPIO and GXL DLLs are required for WED. We'll make sure that they are included in WEDS also.

Re: wmpio.dll missing in published game with editor [Re: jcl] #257615
03/24/09 11:02
03/24/09 11:02
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
I don't understand why the required dlls are not part of the published folder and have to be downloaded from the wed sdk (at least wmpio.dll).
Those files should be included with the full installation of gamestudio, because the publish function is incomplete.

Regarding the .c file, I think I could add a stub file which only contains the action prototypes and all the SKILL, FLAGS,... keywords if needed.

WEDS should remember the selected GFX checkboxes once the dialog has been processed by the user.
Well, if you tell me how to create a WEDS settings file in order to precreate a configuration for the user, it would be great.

-- slacer

Re: wmpio.dll missing in published game with editor [Re: slacer] #257618
03/24/09 11:32
03/24/09 11:32
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
The SDK is a source developer kit, for C++ programmers only. It contains no DLLs that your end users need. You should NOT copy anything from it to your end user distribution, except of course you've used it to program something.

Configurations can't be precreated. But you can provide a .wed file that contains view settings etc. WED and WEDS save their configuration in the .wed file in the work folder.

Re: wmpio.dll missing in published game with editor [Re: jcl] #257653
03/24/09 15:00
03/24/09 15:00
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
The wmpio.dll file was not in my GameStudio program folder.
A search in this forum points me to the sdk where I could find this file.

I am currently not at my machine and cannot check if the latest public beta contains the wmpio.dll, but if it is still missing, you should add it somewhere into your distributed setup for PRO users.

-- slacer

Re: wmpio.dll missing in published game with editor [Re: slacer] #257655
03/24/09 15:26
03/24/09 15:26
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Well, only thing I can do is wishing you better luck with finding DLLs next time. wink

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