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bind external model textures to final project #256759
03/18/09 21:28
03/18/09 21:28
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline OP
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Scorpion  Offline OP
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Joined: Jan 2007
Posts: 1,619
Germany
well, the title says all. currently the textures of models are not added automatically to the published folder. It would be nice if that could be changed.

Re: bind external model textures to final project [Re: Scorpion] #256830
03/19/09 09:08
03/19/09 09:08
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Use BIND?

Re: bind external model textures to final project [Re: Tobias] #256850
03/19/09 11:24
03/19/09 11:24
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
for all textures?


3333333333
Re: bind external model textures to final project [Re: Quad] #256856
03/19/09 11:33
03/19/09 11:33
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Posts: 2,062
Hamburg, Germany
Originally Posted By: Quadraxas
for all textures?

Yes, you would simple create a small script which reads all image files from a directory and creates a bind.wdl or bind.c file.

Just include this file in your project and all your images will be there.

If you create a script to generate such bind-files, you can easily re-run it if you added/deleted some of these images.

Re: bind external model textures to final project [Re: slacer] #256883
03/19/09 12:38
03/19/09 12:38

M
mercuryus
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mercuryus
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M



I again vote for a BIND with wildcard

BILD "*.bmp";
BIND "models\\new_*.mdl";
...

Re: bind external model textures to final project [Re: ] #257054
03/20/09 08:27
03/20/09 08:27
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Posts: 9,859
A wildcard bind can be done with WED config file.
Just place a copy in your work folder and add the file extensions which are supposed to be published.

Re: bind external model textures to final project [Re: FBL] #257069
03/20/09 11:14
03/20/09 11:14
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
... but you are restricted to make a difference between the file extensions only, aren't you?

Why shouldn't it have a flag that you can set in the script to search for the external textures of the models and add them to the published folder?

Re: bind external model textures to final project [Re: Pappenheimer] #257101
03/20/09 13:26
03/20/09 13:26
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Posts: 9,859
Originally Posted By: Pappenheimer
... but you are restricted to make a difference between the file extensions only, aren't you?


Probably. Haven't tried anything else and never needed something else.
If I don't need certain files (let's stay at e.g. .bmp), I move them to a dev/temp folder which is not referenced at all in the project.
This way I keep my project as clean as possible.
Now I only need to find a way to dump all those temp files generated by WED into some sub folder. I thought this was possible, but can't remember how to change this...

I'm getting offtopic...

Re: bind external model textures to final project [Re: FBL] #257797
03/25/09 15:32
03/25/09 15:32
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline OP
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Scorpion  Offline OP
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Joined: Jan 2007
Posts: 1,619
Germany
The point is, that it all makes work and if the models change all the time, because we have some busy modelers it's somewhat annyoing... there is no reason, why external images should not be binded. i would definitiv vote for that.

Re: bind external model textures to final project [Re: Scorpion] #257804
03/25/09 16:42
03/25/09 16:42
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
What's the deal with modifying the options.scr a single time ?


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