As you may know I am reconstructing a 17th century Dutch town. For our country a special city because it's situated on a hill.
In my level I have a terrain with a heigth-map (hmp).
Everything on the ground (pastures, pavements, roads, etc) should follow this terrain.
I tried adding specific textures for them to the skin of the hmp, using the MED. But the result had too low resolution to be useful. Is there a way to add detailed textures (cobblestones) to a skin with sufficient resolution?
A second question is from one of the graduate students helping me out. Can I define an action for a pavement object, so that the object itself follows the contours of the heigthmap? Look at this
example. I would like to be able to define the object to contain multiple thicknesses (sidewalk!)