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LightWave or 3D Studio to MED? #257876
03/26/09 07:45
03/26/09 07:45
Joined: Jan 2009
Posts: 38
Anonymous2009 Offline OP
Newbie
Anonymous2009  Offline OP
Newbie

Joined: Jan 2009
Posts: 38
Is there any way to import models from either LW or 3DS with textures? Preferably LightWave since that's what my group decided to use.

I tried exporting using .ASE, and even though the Model Editor let me choose the texture when I imported it in, the texture appears to be still missing. fixed

Advanced Qn > With animation?

Last edited by Anonymous2009; 03/27/09 10:24.
Re: LightWave or 3D Studio to MED? [Re: Anonymous2009] #258017
03/27/09 07:19
03/27/09 07:19
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
File -> Import -> Model from 3DS.

Re: LightWave or 3D Studio to MED? [Re: Cowabanga] #258034
03/27/09 09:13
03/27/09 09:13
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
3ds format doesnt support animations.

you need to use fbx for that.


3333333333
Re: LightWave or 3D Studio to MED? [Re: Quad] #258040
03/27/09 09:54
03/27/09 09:54
Joined: Jan 2009
Posts: 38
Anonymous2009 Offline OP
Newbie
Anonymous2009  Offline OP
Newbie

Joined: Jan 2009
Posts: 38
I tried using .3DS for both LightWave and 3DStudio, it prompts for texture over at Model Editor's side, but the model it gives me still came out empty without any texture.

Last edited by Anonymous2009; 03/27/09 10:32.
Re: LightWave or 3D Studio to MED? [Re: Anonymous2009] #258045
03/27/09 10:47
03/27/09 10:47
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
reimport texture from med's texture manager. This is likely to happen when you use jpg textures.


3333333333
Re: LightWave or 3D Studio to MED? [Re: Quad] #258049
03/27/09 11:19
03/27/09 11:19
Joined: Jan 2009
Posts: 38
Anonymous2009 Offline OP
Newbie
Anonymous2009  Offline OP
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Joined: Jan 2009
Posts: 38
What file format is safe to use? BMP, PCX and TGA?

Re: LightWave or 3D Studio to MED? [Re: Anonymous2009] #258062
03/27/09 14:02
03/27/09 14:02
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
TGA by preference, or DDS if you can get your hands on it.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: LightWave or 3D Studio to MED? [Re: EvilSOB] #258497
03/31/09 06:25
03/31/09 06:25
Joined: Jan 2009
Posts: 38
Anonymous2009 Offline OP
Newbie
Anonymous2009  Offline OP
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Joined: Jan 2009
Posts: 38
Thanks for your help, it's working now.

Re: LightWave or 3D Studio to MED? [Re: Anonymous2009] #263524
04/30/09 07:54
04/30/09 07:54
Joined: Jan 2009
Posts: 38
Anonymous2009 Offline OP
Newbie
Anonymous2009  Offline OP
Newbie

Joined: Jan 2009
Posts: 38
Sorry for bringing back this thread, but I just realised that though the model and texture is brought over, the map is haywire. For example, for a model of a man, only the front and back is displayed correctly, everywhere else, the texture is stretched and distorted. Looking at the Skin Editor, the map is now jumbled up and in a mess, with only a few portions of the original map in Lightwave staying in its original position?

Why?

I'm using .TGA 24 bits texture FYI.

Re: LightWave or 3D Studio to MED? [Re: Anonymous2009] #263584
04/30/09 15:44
04/30/09 15:44
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This sounds like a problem with the uv-map. What format did you use to transfer the model? Did you create uv-coordinates for every polygon?


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