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Range for physics? #258414
03/30/09 14:18
03/30/09 14:18
Joined: Apr 2008
Posts: 31
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Chrisu Offline OP
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Chrisu  Offline OP
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I've got a level including a terrain and a model with physics and everything works fine. Now I scaled up the terrain in WED but the "range" for the physics stays the same - I mean the "invisible wall" where the model was thrown back which was formally fitting around the terrain is now on the same place as before and therefore "misplaced". What can I do to use the whole terrain for physics again?

Thx in advance.

Cheers chrisu.

Re: Range for physics? [Re: Chrisu] #258424
03/30/09 15:08
03/30/09 15:08
Joined: Jul 2005
Posts: 27
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andibeh Offline
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andibeh  Offline
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I had the same problem some weeks ago, in a level that was dynamically created and contained just MDL-models.

I tried several things to push the limits of the physic engine, but had no success.

Finally the only solution was to create a WMB-Level containing several small block entities, positioned at the vertices of a virtual bounding box which circumscribed the intended physics engine space.

Re: Range for physics? [Re: andibeh] #258455
03/30/09 17:40
03/30/09 17:40
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Posts: 31
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Chrisu Offline OP
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Chrisu  Offline OP
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Cool workaround!

I'll try this ASAP.

Thx a lot!

Re: Range for physics? [Re: Chrisu] #258501
03/31/09 07:13
03/31/09 07:13
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andibeh Offline
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I hope it works.

If you find another workaround, in particular for dynamically creates levels without haveing to use a precompiled level please let me know.

Re: Range for physics? [Re: andibeh] #259459
04/06/09 09:08
04/06/09 09:08
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Chrisu Offline OP
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Workaround works!
Though I figured out that it is enough to use just two cubes for defining the workingfield of physics. The two cubes are positioned at the start and the end of the longest diagonal through the workingfield-cube.

Cheers, chrisu.

Re: Range for physics? [Re: Chrisu] #259588
04/06/09 20:13
04/06/09 20:13
Joined: Feb 2008
Posts: 3,232
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EvilSOB Offline
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I found long ago, like Chrisu, that placing two entities at diagonal
corners of the "worldspace" I wish to work in did the trick.
Point-of-note I created these entities DYNAMICALLY in a level_load(NULL) level.
They werent even made MDL or physics entities, just NULL entities.
But beware, it was only very crude physics testing, so it may not work with
all the physics stuff. Back in about 7.10 I think it was.


Hope this is of some help.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Range for physics? [Re: EvilSOB] #259931
04/08/09 08:47
04/08/09 08:47
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Chrisu Offline OP
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Chrisu  Offline OP
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Thx for sharing.


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