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Re: hilfe für mein Rollenspiel (leveln)
[Re: MDMDFSS]
#258731
04/01/09 19:29
04/01/09 19:29
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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if(var_exp_mom >= var_exp_togo)
{
var_exp_mom -= var_exp_togo;
wait(1); // nur zur sicherheit
held.level += 1;
//ne animation oder sonstwas kann hier rein
var_exp_togo *= 1.12; // verändere den wert um die EXP ansteigen zu lassen
integer(var_exp_togo);
// das wars auch schon...
}
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Re: hilfe für mein Rollenspiel (leveln)
[Re: MDMDFSS]
#260091
04/08/09 21:05
04/08/09 21:05
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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my.entity_type = type_combatant_enemy;
???my.EXP = 50???
combatant();
return; I think that´s for the end of the battle.. Ok.. best is, that you give a skill the exp of the enemy:
action Beast_enemy1()
{
my.skill99 = 50 // these are the EXP, the enemy gives after dead
if (my.leader > 0)
{
find_path();
set_ai_formation(my.ent_formation_id);
}
my.entity_type = type_combatant_enemy;
player.EXP += my.skill99; // Here i give the player the exp of the enemy
combatant();
return;
}
Like before, not tried.
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